Halo Reach Beta Forum
  • Subject: 3 things to make reach the best halo MP game ever.
Subject: 3 things to make reach the best halo MP game ever.

Hmmm i will ponder these thoughts after i....
NO WTF THAT GRENADE WASNT EVEN NEAR ME DAMN YOU NINJAPANDA!!!!!! ok i agree

  • 05.05.2010 3:46 PM PDT
  • unleash ninjas

Posted by: blizk
Hmmm i will ponder these thoughts after i....
NO WTF THAT GRENADE WASNT EVEN NEAR ME DAMN YOU NINJAPANDA!!!!!! ok i agree


lol

  • 05.05.2010 4:54 PM PDT
  • unleash ninjas

I Agree with all that are mentioned here but here are my top three.
1.Each Game mode should have it's own playlist so you can play what you want. i mean put like all the capture the flag games together, all the oddballs togethor and, all the slayers togethor and team swat and there should be elite team swat. I don't know if they plan on doing this but it would be nice.
2. The DMR and AR are really underpowered. Making them stronger would really improve the gameplay in my opinion.
3.The aiming reticule being visible would be an improvement.
There are some other things too but these are my biggest problems and suggestions but i love the beta though, Keep It Up Bungie.

[Edited on 05.05.2010 5:32 PM PDT]

  • 05.05.2010 5:26 PM PDT
  • unleash ninjas

Non facete nobis calcitrare vestrum perinæum.
Wayne's World, Wayne's World, party time, excellent!

1. Yeah they do probably need to be toned down a bit as much as i enjoy the ability to clear out a room with a few presses of LT

2. Totally agree. These are supersoldiers not boyscouts.

3. They are all a bit slower than we are used to but i like giving more of an emphasis on deliberate planning and strategy over the run and gun gameplay.

  • 05.05.2010 5:51 PM PDT
  • unleash ninjas

while different, i agree the core elements have potential, but as it stands now, there is no balance, and there is also no reward for wining (5CR wooo hoooo!!!!)

one of the key components of the halo series for me anyways, was getting into the game, and actually caring about the results, which never happens for me in social or any other game out there.


i think bungie is trying to do far too many things at once, and their little flaws everywhere, they have bitten of more than they can chew basically.

but there are a few major flaws i can point out right away.

1) grenades, over powered by a factor of 2, especially if they intend to keep this slow movement and no jump around.

2) what the -blam!- is with the sword???? there is no way a melee from anything other than a sword should stop it from being a 1 hit kill, im tired of trading kills.....

3) please limit the number of certain AAs per team, i should not have to play a game of crazy king against a full team of camo warriors... its simply not enjoyable when kids use pathetic little strategies to win.

4) the veto system, i have noticed that in a 4 to 4 vote tie, the option on the top of the list is always picked, this in essence gives one team of terrible players the opportunity to keep default slayer because thats always on top, in the arena.

5) objective respawn times, why isnt there any? for crazy king especially, basically, you kill all 4 players, the hill moves across the map to where they are spawning, and they egt the advantadge/lead for it.

6) the spawn system, i have noticed no improvement over the halo 3 system, and spawning into an assassination is not uncommon.


other than all of that, theres bugs and glitches but none of them really impact the gameplay or fun factor for me.

[Edited on 05.05.2010 5:59 PM PDT]

  • 05.05.2010 5:55 PM PDT
  • unleash ninjas

I totally agree 100% with you man. I loved the weapons in halo 3 especially the BR and the DMR should be as powerful as the BR was in halo 3. Dont introduce a weapon that closely resembles a BR without the fire power of the BR itself. But the DMR looks beast thats all i like about it. Just add more fire

  • 05.05.2010 6:12 PM PDT
  • unleash ninjas