Posted by: Tegernako
Posted by: Tegernako
Posted by: Tegernako
Long wall of Text ahead...
It's interesting that so many people claim to be fans of Halo, but make their demands for what the game should be, so narrow that it doesn't really seem to be a new game at all, but just another one with a number added on. A title does not make a new game. They want something new for multiplayer, but Armour abillities make thousands of people freak out, or they add set weapon starts and people scream inbalance. They want new weapons, but complain about the uselessness of vehicles because of them. They want innovation, but they yell that all bungie is doing is ripping from other games and stealing their ideas.
I mean, looking at the Feed-Back forum, and ignoring the legitimate complaints, and focusing instead of things, for example like Bloom when firing and weapon ranges you will notice that all the people complain about things that they never really had to deal with before. They seem to want Halo 3.2 or Halo: CE.1/2.
Something I find interesting is the role nostalgia plays in this. The same players will swear all to hell that their is no nostalgia, but I suspect part of what made the older games so special to them is because they were NEW. That seems like it should be self-evident, but I see a lot of people running on the assumption that the novelty they felt playing an earlier game can be recaptured simply by replicating the features in their entirety, and looking at those features as if they could all exist in their own world, rather then just as a gear in the machine making it all work.
It's also strange that these people will make contradictory demands: they want novelty and innovation, while simultaneously wanting nothing to actually change. If they liked all Assualt rifles in the past as starters, they want the new game to be exactly the same, but feel new and fresh as the day they first played the earlier games. Ignoring the fact that a new game can not possibly be the exact same as it was before.
Thats not to say people don't know what they like, just that alot of factors go into "what makes a new game" question, many of the emotional. You ask that question and you often get "What should Halo BE?
Halo does not have a set defintion as to what the game is. Look at Halo Wars, its halo isn't it? Is it an FPS? No. But some people -blam!-ed about it, because it WASN'T WHAT THEY WANTED IN HALO!
If someone can go out, and find me to official description of exactly makes up a Halo game. Weapon bloom, weapons, settings, all that. Please, go ahead. But you will fail because Halo does not have a defintion, it does not have to have the same things, it does not have to have Regenerating health, or Assualt rifle's that act like SMG's, it does not have to have a battle rifle, and it does not need to have Spartans and Elites exactly the same. You can not realisticly say Halo HAS to have ANYTHING THE SAME because if Halo: Reach was to simialr to Halo 3, what would everyone be complaining about? But its to different so its bad?
Speaking for myself, I think there's alot of room in the genre for the "Real Shooter" model. What they like is intelligent, and everything else is "dumbed down" and thus for the stupider, more casual, less competitive, not quite as good hoi polloi. And its strange, because I've seen people playing the beta who say, the game is harder, you have to pulse the trigger, you have to work together to get anything down, and that by themselves the AA's like AL seem to be useless. That seems to be the opposite of casual.
Idealy there would be room for Shooters to come that cover every spectrum of interests within the genre, and specifically for Halo. If the market is there, the industry will find it. I think what you often encounter is a fear amongst Halo fans that their isn't a big enough market for exactly what they wants, and yet a desire for that triple-A games should still be made for them regardless.
Perhaps instead of looking at the game in the same way you viewed it when playing Halo 3 or CE, you should view it for what it is...a new game in the Halo Universe. And remember that if a sequel is to succeed, it needs to change in some ways. You don't have to like it, and nobody is forcing you too. If you don't like the changes, then the game is not for you. That's fine, its your opinion.
Well the thing is Halo: Reach is nothing new
just copy & paste of new features from other poorly made games