Halo Reach Beta Forum
  • Subject: Halo Reach Bloom is Pointless
Subject: Halo Reach Bloom is Pointless

bloom has been in all the halos. but they weren't on all the guns. you only really noticed on the automatic weapons. i know this because well those damn flood in h:ce.lol. they would piss me off with the assault. they where good with that gun when they burst it. so i took that to multi player i was the best with that gun compared to my friends at the time it was my favorite weapon after i learned how to use it at distances.

  • 05.20.2010 9:54 PM PDT
  • reply edit unleash ninjas

60% of the time.....it hits every time........

Posted by: PrimalJpC
kinda tired of people saying the dmr and pistol are random. they are both accurate guns with a little timing. but they are only random because he or she chose for their shots to be random by how fast they fired. so in a way its by design. it is what you chose and thats what you get. i you are shooting to fast you gave everything to chance and luck.

in a way shotting fast is good if they are already in your face so close you can count the pimples on their face and basicly got the barrel in their mouth no way your gonna miss so might as well. but if you plan on shooting quickly while trying to cross map someone on boneyard good luck not gonna happen.

with all that said, bloom is a good thing. if you know your gun well you will know how fast or slow how to shoot relative to the range. so the person who knows their weapons the best will win respectively. no way your gonna win a fight with a guy thats in your face holding a shotgun and all you got is a dmr or pistol.


Agree. Everyone seems to think that spamming the trigger keeps you even (or wins) against a skilled player timing their shots. That is completely retarded. You have to consider the range of the fight every time. Like you just said when your across boneyard or even at any reasonable distance you CANT spam a dmr and win against a patient (skilled) player. Ive seen that situation a million times....ill get hit a few times and turn around and theres a guy across the map dmr'ing and missing me again and again after the first shots and then i -blam!- his shield and he runs. Some dude earlier said close range magnum kills are luck only.......what?!? Close range bloom isnt supposed to matter!! Bloom is so you cant sh1t on people across maps and out of intended ranges. If close range fights where EVERY bullet pretty much goes where you aim it is luck then.....*&^% i dont know. You have to know when you cant and can spam the trigger. Seems like at close range people are being patient when they should be spamming that trigger

  • 05.20.2010 9:59 PM PDT
  • reply edit unleash ninjas

"I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’."
— Unknown Marine

Posted by: BLUEelite52

Halo has never needed bloom for its rifles. Why fix something that isnt broken?
actually halo has had bloom for its guns just that now we can see it and it is more severe.

  • 05.20.2010 10:00 PM PDT
  • reply edit unleash ninjas

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Posted by: SnIcKeM
Yes,get rid of bloom.

getting rid of the bloom means u dont have any skill using a weapon. the BR in Halo2-3 takes no skill to use because all the shots go exactly in the riticle area. not that bungie decides to make the game more challenging implementing the DMR and the Needle rifle ppl cant go all trigger happy like they did with the BR in halo 3. these guns take skill to use unlike the guns in the previous Halo. thy arent gunna get rid of the bloom just because u wanna fire ur gun like a re re. learn how to use the new weapons

  • 05.20.2010 10:08 PM PDT
  • reply edit unleash ninjas

Close range bloom isnt supposed to matter!! Bloom is so you cant sh1t on people across maps and out of intended ranges. If close range fights where EVERY bullet pretty much goes where you aim it is luck then.....*&^% i dont know. You have to know when you cant and can spam the trigger. Seems like at close range people are being patient when they should be spamming that trigger


Steady aim and pacing should always prevail over spamming, even in close range.

Precision weapons should always reward precision, not mindless spray. Why should the person whose controlling their pace and hitting the head not be rewarded over someone mindlessly spamming?


[Edited on 05.20.2010 10:26 PM PDT]

  • 05.20.2010 10:25 PM PDT
  • reply edit unleash ninjas

I believe bungie put bloom in the game to promote skill and so people use a larger variety of weapons(br was over used and was effective in almost all situations). The DMR is meant to be a med-long distance weapon. If you are fighting from a far distance people who just randomly spam the trigger will almost always get beat by a skilled player with well timed shots. Bungie is just trying to tell us to use different weapons in different situations. DMR spammers who do not pay attention to bloom will only be effective at a very close range. If you are a player of skill you would pick the right weapon for that situation(pistol or ar). For example pistols bloom and reticule caters to a person who uses it at close range so it will kill faster thatn a DMR. Bungie wants us to think and use different weapons other that one god gun in some situations.(BR).

[Edited on 05.20.2010 10:37 PM PDT]

  • 05.20.2010 10:36 PM PDT
  • reply edit unleash ninjas

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Posted by: EVIL X YODA
On a side note, i'm not trying to attack you or your opinion, I just wish you could have said it in a different way. And sorry for the late response, i'm at work, and I realized I probably should actually, oh I don't know, work...lol.


My apologies if I offended you with the mindless sheep, but judging from the sole "realistic" post I read and the heaps of other comments some of the other people on these forums make, I dubbed the generalization of mindless sheep when people have no logical reasoning behind what they say (or at least fail to point it out in a per post basis lol). So again, nothing personal, it was more of a generalization type of thing...

I just seriously don't want to see Reach turn into what the late Halo games turned into: A sluggish gameplay experience that actually doesn't even benefit anyone, no matter how you try to slice it up...

  • 05.20.2010 11:15 PM PDT
  • reply edit unleash ninjas

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Posted by: FANTAN4
Posted by: PrimalJpC
kinda tired of people saying the dmr and pistol are random. they are both accurate guns with a little timing. but they are only random because he or she chose for their shots to be random by how fast they fired. so in a way its by design. it is what you chose and thats what you get. i you are shooting to fast you gave everything to chance and luck.

in a way shotting fast is good if they are already in your face so close you can count the pimples on their face and basicly got the barrel in their mouth no way your gonna miss so might as well. but if you plan on shooting quickly while trying to cross map someone on boneyard good luck not gonna happen.

with all that said, bloom is a good thing. if you know your gun well you will know how fast or slow how to shoot relative to the range. so the person who knows their weapons the best will win respectively. no way your gonna win a fight with a guy thats in your face holding a shotgun and all you got is a dmr or pistol.


Agree. Everyone seems to think that spamming the trigger keeps you even (or wins) against a skilled player timing their shots. That is completely retarded. You have to consider the range of the fight every time. Like you just said when your across boneyard or even at any reasonable distance you CANT spam a dmr and win against a patient (skilled) player. Ive seen that situation a million times....ill get hit a few times and turn around and theres a guy across the map dmr'ing and missing me again and again after the first shots and then i -blam!- his shield and he runs. Some dude earlier said close range magnum kills are luck only.......what?!? Close range bloom isnt supposed to matter!! Bloom is so you cant sh1t on people across maps and out of intended ranges. If close range fights where EVERY bullet pretty much goes where you aim it is luck then.....*&^% i dont know. You have to know when you cant and can spam the trigger. Seems like at close range people are being patient when they should be spamming that trigger


I bolded and italicized the subconscious note you made without even realizing why bloom fails.

It slows down the gameplay even further. They've made running away too effective by creating the bloom...

Why do we need the bloom and a slower gameplay experience when we've been given so many tools to survive in battle now with AA's?

  • 05.20.2010 11:19 PM PDT
  • reply edit unleash ninjas

Posted by: UNKNOWN iXi
Posted by: FANTAN4
Posted by: PrimalJpC
kinda tired of people saying the dmr and pistol are random. they are both accurate guns with a little timing. but they are only random because he or she chose for their shots to be random by how fast they fired. so in a way its by design. it is what you chose and thats what you get. i you are shooting to fast you gave everything to chance and luck.

in a way shotting fast is good if they are already in your face so close you can count the pimples on their face and basicly got the barrel in their mouth no way your gonna miss so might as well. but if you plan on shooting quickly while trying to cross map someone on boneyard good luck not gonna happen.

with all that said, bloom is a good thing. if you know your gun well you will know how fast or slow how to shoot relative to the range. so the person who knows their weapons the best will win respectively. no way your gonna win a fight with a guy thats in your face holding a shotgun and all you got is a dmr or pistol.


Agree. Everyone seems to think that spamming the trigger keeps you even (or wins) against a skilled player timing their shots. That is completely retarded. You have to consider the range of the fight every time. Like you just said when your across boneyard or even at any reasonable distance you CANT spam a dmr and win against a patient (skilled) player. Ive seen that situation a million times....ill get hit a few times and turn around and theres a guy across the map dmr'ing and missing me again and again after the first shots and then i -blam!- his shield and he runs. Some dude earlier said close range magnum kills are luck only.......what?!? Close range bloom isnt supposed to matter!! Bloom is so you cant sh1t on people across maps and out of intended ranges. If close range fights where EVERY bullet pretty much goes where you aim it is luck then.....*&^% i dont know. You have to know when you cant and can spam the trigger. Seems like at close range people are being patient when they should be spamming that trigger


I bolded and italicized the subconscious note you made without even realizing why bloom fails.

It slows down the gameplay even further. They've made running away too effective by creating the bloom...

Why do we need the bloom and a slower gameplay experience when we've been given so many tools to survive in battle now with AA's?

What you call slowing down, I call adding dynamics. A sad fact about Halo (and most shooters) is that when you're under prepared for a brief moment you'll most likely die. Armor abilities adds the new dynamic of saying, "Time to GTFO" and allowing you to do that. A skilled opponent will also easily turn this around on the player and exploit another player's use of AA against them by making their aim less erratic and focusing on a target. It may slow it down but it allows you to get into the action and back out very quickly. And I feel like that is improving the Halo standard.

I honestly believe people are getting upset over a less important issue. And it always seems like the newest addition to the franchise surprisingly never lives up to the amazing standard the previous game set (no matter how much the previous game was hated before).

  • 05.21.2010 12:17 AM PDT
  • reply edit unleash ninjas

ok the goal is reach is not mearly make it slower game play but more team play.

1. long ranges should aways be longer kill, now this does cause probelm with cover since you can get away. Instead of hating it adapt and get around it.
team targeting will solve this problem. 3 shots which will get quick kill. lone wolf wont work in halo reach thats the main goal that most people forgeting.

2. its balance long range weapons with high fire rate will be deadly at close range.

all weapons have kill rate time table now most them at full speed shot is between 2-4 secs this is at blank range. now adding bloom will force you extend these times into 6-8 sec range. which some complaining. because they want to fill all powerful and dont want to rely on there team for anything.

3. bloom been on almost every weapon except the br They did add 3 bullet spread to limit its damage for long range but sadly it didn't work that well. because people want control. Still made br to deadly at close to medium range. and still deadly at long range.

  • 05.21.2010 12:17 AM PDT
  • reply edit unleash ninjas

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

Posted by: Unk55 the beast
Bloom has been in every single Halo game since CE. It just has never been visualized. Bungie did that so that when you're spamming the trigger without any bloom your not complaining about why you aren't getting the kill.

bloom has never been present in any halo game in the accurate headshot weapons.

each bullet from these guns always had the same predetermined range of trajectories in which it can land. rate of fire does not in any way affect this range. whether you fired it at maximum rof or spread shots out over several seconds, you get identical patterns when firing into walls.

because people here dont know what they are talking about and will bring up stupid irrelevent things:

1. recoil is not bloom.

2. holding down the trigger of the ce pistol to activate the inaccurate mode is not bloom.

3. all spray and pray weapons have always had bloom. nobody cares about this, this thread is about this brand new introduction of bloom to the accurate headshot weapons.

  • 05.21.2010 2:59 AM PDT
  • reply edit unleash ninjas
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Posted by: IX SPARTAN 458
100% agreed. Its just a way for Bungie to put a CAP on individual skill.

Halo CE is seen as the most skill based game in the halo series
The Magnum was the most skilled weapon in halo CE
The Magnum had bloom

Your arguement is invalid

  • 05.21.2010 7:23 AM PDT
  • reply edit unleash ninjas

Posted by: MURDUR 587
Posted by: IX SPARTAN 458
100% agreed. Its just a way for Bungie to put a CAP on individual skill.

Halo CE is seen as the most skill based game in the halo series
The Magnum was the most skilled weapon in halo CE
The Magnum had bloom

Your arguement is invalid

The pistol in H1 only had relevant bloom if you held down the trigger when firing it. If you released the trigger completely after every shot, the bloom would reset and it would be almost perfectly accurate with every shot; even if you fired it at its max ROF.

Besides, even if you were to hold down the trigger, the bloom was far, far smaller than the bloom in reach.

[Edited on 05.21.2010 7:30 AM PDT]

  • 05.21.2010 7:27 AM PDT
  • reply edit unleash ninjas

Posted by: CT Brisk
Posted by: MURDUR 587
Posted by: IX SPARTAN 458
100% agreed. Its just a way for Bungie to put a CAP on individual skill.

Halo CE is seen as the most skill based game in the halo series
The Magnum was the most skilled weapon in halo CE
The Magnum had bloom

Your arguement is invalid

The pistol in H1 only had relevant bloom if you held down the trigger when firing it. If you released the trigger completely after every shot, the bloom would reset and it would be almost perfectly accurate with every shot; even if you fired it at its max ROF.

Besides, even if you were to hold down the trigger, the bloom was far, far smaller than the bloom in reach.


That sounds about right. I don't recall any problems hitting targets with a really fast fire rate. If you held the trigger down, aim would be all over pace, but you could shoot really fast and accurate. The AR needed bursts to be accurate, but the aim for that also reset almost immediately when you let off the trigger. It was very different than actually needing to wait between shots. The amount of time you need to wait in Reach really changes how you have to play.


It doesn't take long to adjust to, but it does limit what one player can do against multiple opponents. I find that with the delay you really need to work as a team much more than you did in other Halo games. That's not necessarily a bad thing, it's just different and makes it less important to be individually good. I think that's by design to make it more of a social game.

  • 05.21.2010 8:29 AM PDT
  • reply edit unleash ninjas

I like the bloom but it's WAY overblown.

Don't decrease the expansion of the reticle but decrease the amount of time it takes to get back to a normal reticle.

The benefits of this are:

. It still discourages trigger spamming at mid-long range
. It allows short-mid range battles to be based more around skill rather than luck.
. It speeds up game play.

I am a visionary and know my shiz. Berieve in me.

  • 05.21.2010 10:02 AM PDT
  • reply edit unleash ninjas