- Dback139
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- Noble Heroic Member
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I do pharmaceutical research. Making chemicals and drugs is funner than you'll ever know.
Posted by: Bobby Da Fish
The jetpack leaves you floating in the air. Familiar with the classic "Duck Hunt"?LOL, I used to play that game after I got home from pre-school. Jesus, that was 20 years ago....
Posted by: NERF THE FRAGS
Posted by: Dback139
I don't feel that Reach promotes a slow style of play when you consider AA's like sprint, camo, and the jetpack, all three of which promote your faster, or more versatile movement across the map.
They also make it easier to escape and play defensively.True, but I'm not thinking typically thinking defense in a run-and-gun shooter. Sure, some people will, but I think for the most part, if you get into a 1v1 style dogfight, offense and defensive can and should be employed. The skill player should come out on top, it shouldn't be ambiguous. If it slows up gameplay, I'd venture to say that more teamwork needs to be employed to end the conflict quicker.
Granted, we only got to test 2 maps for "normal" gametypes, not including Invasion and Generator Defense. I would like to see multiplayer maps that are more akin to H:CE and H2 styling, where there was more an emphasis on open-map combat (Although I view Sword Base as the spiritual successor to Boarding Action from CE).
[Edited on 05.20.2010 8:40 PM PDT]