Halo Reach Beta Forum
  • Subject: The feeling Reach is missing.
Subject: The feeling Reach is missing.
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Firstly, I would like to make it very clear that I will be on this thread like a fat kid on cake. I believe in what this thread is saying so much and want you all to see what is happening here - even if you dont agree or dont already see it. I will not let halo die without a fight. So if you choose to reply to me or inquire about anything I have said, question my logic, or try to prove me wrong etc, no matter who you are or what you say, you will be met with a response. (less than 24 hours or immediately)


There is something to be said for intense, in your face action. Raw action. Where things that happen so fast, so explosively, so relentlessly, that you can be overcome by an opponent in the blink of an eye. The slightest error punished by instant, furious death.

The action that makes you feel alive, like you are in the game. Where things are so responsive that your thoughts and actions connect, sync, so that your mind lives through the game.

Back when a nasty strafe would cross your eyes. Back when a ghandi hop made you miss. Back when the feelings were there. Fear. Hope. When 10 seconds left on the clock gave you that OMG OMG OMG LETS DO THIS feeling.

Many of you never played halo 2. When it took 4 shots to the head to kill, not 3 to the body and 1 to the head. Most of you never got in touch with H2, the BR, and the experience. Most of you think, H2, glitches, bad graphics, that game sucked.


Allow me to enlighten you.


In the H2 days, a bold player could float about maps, with a good enough strafe and shot, leaving piles of dead bodies in his wake. There was no "limit" to how good you could be at halo 2. An individual could shine and make things happen that no-one else could.

Why?

In halo 2, everything happened quicker. Time is everything. Time was more than everything. You couldn't just run top mid and armor lock against a worthy opponent. Rushing with such tactless stupidity is a death sentence in H2.

Your gun shot where you aimed it. Every time. Period. Perfect sync between a players mind and their rifle. A press left on the joy-stick, and your player instantly swept left, and with such grace. When you jumped you actually elevated above the ground, floating mercilessly, raining death like a tyrant.

A player was never limited by the ammo in his clip, but rather by his shield status and ability to overcome.

For those of you who dont know, and will likely never know, there was such depth to H2 that a good player could out-everything a lesser skilled player. To a point and so quickly that the lesser player is slaughtered in bewilderment.
...


Rellik PIR - Quote of the year, 2010:

As a competitive player I am a 100 mega pixel camera staring at a 10 mega pixel picture.

I can comprehend beauty far beyond your imagining. Halo no longer has the depth, the beauty...More like I don't think bungie has the ability to paint another masterpiece. They found this magical thing then let their own arrogance paint over it, making it "better" instead of leaving it alone. It is almost as if they did not see the beauty in their own art. Instead of cleaning the painting or improving the lighting, they painted over it. Halo wasn't a piece you put in a gallery next to other artwork, halo was the piece where you cleared everything out of the gallery and in the center, on a pedestal, stood one piece of art, all of the lights focused solely on it, shining in its own brilliance.

99% of people are 5 megapixel cameras. It doesn't take much to impress them. Shiny things, loud noises, flashy explosions, jetpacks. They can never tell the difference between what is good/cool and absolute beauty in every minute detail.
What halo began as has been lost in translation. The halo that remains today is but a smeared copy of what used to be.

Competitive or casual has little to do with it. Many Competitive players fail to see the depth that I do. Dan is a Birdy, yet he saw what I didn't ages ago. Most pro's may not even realize they see it. Their natural abilities exceed their ability to comprehend what they see. I see many young players like that. They have abilities that exceed their own mind, but they just can't process it yet. Taking advantage of the finest nuances and balances in the game, like a 10 year old Picasso, not intelligent by design, but by an unusual combination of art, dedication, and luck. It is only when you take the time to look past the textures and the options that you see the raw gameplay that is this games foundation. You can build the most beautiful home in the world with the finest materials and commodities but if the foundation is broken the house will fall.

No one here understands how beautiful gaming can be. All you have to do is look at how Stale MM is to realize how little of gaming's beauty even Bungie sees.



Now when I shoot, no matter how accurate I am, due to bloom my gun fails me consistently...spraying bullets the way a child sprays milk from his mouth.

Now when I change direction, or strafe, the game responds at such a slow pace that my actions are ineffective.

My ability to think ahead and avoid dangerous situations is rendered useless, as it has been replaced by the ability to press "x" and armor lock my troubles away. No longer do I have the thrill of knowing that danger may lie around every corner.

No longer do I see players move about the map with vigor and strafe - because they cant. The skill gap to moving is now gone. Aiming as well.

The things that connect me to the game and make my character feel alive and responsive are now gone.

Gone.

I have never once in my entire time playing reach, felt nervous, or outplayed. I am not invested in my own characters life. I dont fear death like I used to. My skill is greater than the game allows - just like many others. Kills do not satisfy my thirst. Triple kills no longer give me the ecstasy they once have. The game feels sluggish, disconnected. I am no longer in the game, running around. I am controlling an old, broken man.

Perhaps, lesser skilled players will not notice this disconnect, because they have not yet learned to control the game with such intensity, and likely never will. Things will happen at a faster pace than they are able to process until they hit the limit, the limit that shouldn't be determined by the game, but rather the skill of your opponents. But for those of us who can process and compensate for every action, grenade, etc faster than it is possible (due to the limitations the game places on players) to throw these obstacles at us, the game is dull, and chore like.


Fix it.


Make the core gameplay shine like it did in H1 and H2.

Allow the player to be exceptional and unique, both in skill and style.




Make all of the following changes, or just include them as options:]


-Double, no, tripple player accelration.
-Increase player movement 125% ish. (110% of H3, approx 105% H2).
-Restore jump height.
-Remove bloom, or reduce it and make ALL rifles more powerful.
-Get rid of sprint (or make it even faster), and give spartans evade (like 60% distance of elites though)
-Increase Clip sizes.
-Make it so crouching dodges beatdowns.
-Make crouching more responsive.
-Restore H2 or H3 grenade trajectory (strength is already being fixed)
-Decrease weapon change times. (combos anyone?)
-Make crouching more responsive.
-Allow players to adjust look sensitivity on individual weapons.
-Make it so AA like sprint does not cancel reloads etc. (I can change weapons but not reload?)
-Implement a vertical/wall jump aspect to evade.
-Allow players to shoot while evading (matrix lol? keep in mid it will be very difficult to keep steady aim)
-Remove fall damage or make it optional.
-Remove health
-Return to H2 shield popping method.




Ahhhh Resources (thread links):

The following threads listed are not rants about what people dont like about the game. They all address a specific issue, and most of them are very in-depth and good reads for casuals who do not yet understand the fine game mechanics. I highly recommend these as they are very clear and focused arguments, from people that have been playing this game relentlessly since the beginning.

What the 'MLG People' really think - MLG General Discusiion - Shishka's MLG Thread (Read the first reply - and maybe even the linked thread.)

Something wrong that's disconnecting me from the experience. - An exploration.

Longer Kill Times are Illogical - Analysis of kill times and effects on gameplay.

Clip size eliminates skill gap. - Clip sizes in depth.

Reticle Bloom. - In depth.

Increase Jump Height - Poll data, and some excellent observations.

Going back to H3 after the beta - impressions. - I have to say I felt the same way, and even more so after going from H3 to H2. H2 was just that good.

Improve t-bagging in reach. - YES!

Critical Game Balance and how it's Broken - Yep.


[Edited on 05.20.2010 9:53 PM PDT]

  • 05.17.2010 8:20 AM PDT
  • reply edit unleash ninjas

Yes I do like halo. Yes I do like call of duty. Yes I do like battlefield.
Am I a traitor or what?

Thanks for the hundredth clone of the same thing, but really I must disagree I am fine with the speed,
it cuts the rushing and actually makes you feel like your in over a ton of armor, the jump height is good,
it makes it so you can't jump around dodging bullets like a idiot, bloom makes it so you can't just go auto with your rifles and sprint is a good addition for those who want a substitute for evade,
clip sizes make it so you can't spam until every single enemy is dead and THEN reload, the crouch thing I thought you already could so I am not sure, I like the grenades, it makes you think differently,
and the change times are fine by my standards.

  • 05.17.2010 8:25 AM PDT
  • reply edit unleash ninjas

I do pharmaceutical research. Making chemicals and drugs is funner than you'll ever know.

Posted by: WSJFGBSJLFGBvdjd
Fix it.

-Double, tripple player accelration.
-Increase player movement 125% ish. (110% of H3).
-Restore jump height.
-Remove bloom, or reduce it and make ALL guns more powerful.
-Get rid of sprint, and give spartans evade (like 60% distance though)
-Increase Clip sizes so I can get an overkill with my weapon provided I play well enough. If my opponents cant kill me before I get the overkill then I deserve not to be limited by clip size.
-Make it so crouching dodges beatdowns
-Restore H2 or H3 grenade trajectory
-Decrease weapon change times



What you're suggesting would be a totally different gameplay experience, where, at the speed you're suggesting, would be like playing Unreal Tournament, it would be very gimmicky.

Also, for what it's worth, I feel that the clip size is a non-issue. You should have to work for your kill combo, meaning an effective combination of weapons, melee, and grenades. If people are just emptying 40 round clips and stringing together combos, where's the skill? It's just mindless bullet spraying.

Also, try upping your look sensitivity. I really find Reach to be much more natural feeling in terms of movement than ANY of the older Halo games.

[Edited on 05.17.2010 8:33 AM PDT]

  • 05.17.2010 8:29 AM PDT
  • reply edit unleash ninjas
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Posted by: marinemight
Thanks for the hundredth clone of the same thing, but really I must disagree I am fine with the speed,
it cuts the rushing and actually makes you feel like your in over a ton of armor, the jump height is good,
it makes it so you can't jump around dodging bullets like a idiot, bloom makes it so you can't just go auto with your rifles and sprint is a good addition for those who want a substitute for evade,
clip sizes make it so you can't spam until every single enemy is dead and THEN reload, the crouch thing I thought you already could so I am not sure, I like the grenades, it makes you think differently,
and the change times are fine by my standards.


Jumping around used to take skill to do effectively.

So you would rather a game promote camping than agressive play?

If I can kill four people without needing a shield recharge than I should get those kills and not be limited by having to reload.

Grenades dont make you think any differently, they just have a less effective and easier to use trajectory.

You dont notice change times or movement speed because your brain doesnt process these things fast enough for you to take advantage of comboing and switching weapons mid battle. If it did you would feel the same as me.

  • 05.17.2010 8:31 AM PDT
  • reply edit unleash ninjas

"The way of the warrior is the path of shadow. The gift of the warrior is to percieve that which cannot be seen. The spirit of the warrior is to strike in a single moment. The destiny of the warrior is balance in all things. And when balance is lost... all that is left is the reckoning."

Since I've seen these threads a million times I'm just going to assume from that list you put at the bottom that you want Halo 3 or Halo 2 with new skins and new maps. Would that be the gist of what you're trying to get at?

Why would Bungie even consider essentially revamping their entire game 4-5 months out from release? There seem to be plenty of people who think the game is fine as is.

  • 05.17.2010 8:32 AM PDT
  • reply edit unleash ninjas
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Posted by: Dback139
Posted by: WSJFGBSJLFGBvdjd
Fix it.

-Double, tripple player accelration.
-Increase player movement 125% ish. (110% of H3).
-Restore jump height.
-Remove bloom, or reduce it and make ALL guns more powerful.
-Get rid of sprint, and give spartans evade (like 60% distance though)
-Increase Clip sizes so I can get an overkill with my weapon provided I play well enough. If my opponents cant kill me before I get the overkill then I deserve not to be limited by clip size.
-Make it so crouching dodges beatdowns
-Restore H2 or H3 grenade trajectory
-Decrease weapon change times



What you're suggesting would be a totally different gameplay experience, where, at the speed you're suggesting, would be like playing Unreal Tournament, it would be very gimmicky.

Also, for what it's worth, I feel that the clip size is a non-issue. You should have to work for your kill combo, meaning an effective combination of weapons, melee, and grenades. If people are just emptying 40 round clips and stringing together combos, where's the skill? It's just mindless bullet spraying.


Mindless bullet spraying? ROFL last time I checked weapons took skill to aim, and quite a bit of skill to out pistol a worthy opponent.

No, it wouldnt play like unreal tournament. It would play like h2 or H3 MLG with quicker and more evolved strafing. The game would FEEL better and more responsive as well.

  • 05.17.2010 8:33 AM PDT
  • reply edit unleash ninjas

OP says: "My ability to think ahead and avoid dangerous situations is rendered useless, as it has been replaced by the ability to press "x" to armor lock my troubles away. No longer do I have the thrill of knowing that danger may lie around every corner."

Solution: Don't use Armor Lock.

You're welcome.

  • 05.17.2010 8:33 AM PDT
  • reply edit unleash ninjas

im not sure if i agree or disagree on halo2 because didnt read that part but i do agree that halo reach is feeling like its missing something which put me off

  • 05.17.2010 8:33 AM PDT
  • reply edit unleash ninjas
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I hope Bungie these custom options.

  • 05.17.2010 8:34 AM PDT
  • reply edit unleash ninjas

I do pharmaceutical research. Making chemicals and drugs is funner than you'll ever know.

Posted by: WSJFGBSJLFGBvdjd
Posted by: Dback139
Posted by: WSJFGBSJLFGBvdjd
Fix it.

-Double, tripple player accelration.
-Increase player movement 125% ish. (110% of H3).
-Restore jump height.
-Remove bloom, or reduce it and make ALL guns more powerful.
-Get rid of sprint, and give spartans evade (like 60% distance though)
-Increase Clip sizes so I can get an overkill with my weapon provided I play well enough. If my opponents cant kill me before I get the overkill then I deserve not to be limited by clip size.
-Make it so crouching dodges beatdowns
-Restore H2 or H3 grenade trajectory
-Decrease weapon change times



What you're suggesting would be a totally different gameplay experience, where, at the speed you're suggesting, would be like playing Unreal Tournament, it would be very gimmicky.

Also, for what it's worth, I feel that the clip size is a non-issue. You should have to work for your kill combo, meaning an effective combination of weapons, melee, and grenades. If people are just emptying 40 round clips and stringing together combos, where's the skill? It's just mindless bullet spraying.


Mindless bullet spraying? ROFL last time I checked weapons took skill to aim, and quite a bit of skill to out pistol a worthy opponent.

No, it wouldnt play like unreal tournament. It would play like h2 or H3 MLG with quicker and more evolved strafing. The game would FEEL better and more responsive as well.
Well, clearly you know all and any counterpoint is just absurd, because your word is law. Forgive me for expecting constructive feedback. As you were.

  • 05.17.2010 8:34 AM PDT
  • reply edit unleash ninjas
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Posted by: Fluffmiester
Since I've seen these threads a million times I'm just going to assume from that list you put at the bottom that you want Halo 3 or Halo 2 with new skins and new maps. Would that be the gist of what you're trying to get at?

Why would Bungie even consider essentially revamping their entire game 4-5 months out from release? There seem to be plenty of people who think the game is fine as is.


Because all of those people would think the game is fine no matter the changes I suggested. But a lot of people who currently hate the game, would like it if these changes were made.

No, I dont want h2 or h3.

I like the pistol and DMR. I dont like the bloom.

I like the AA. Just not the way it is implemented currently.

Lol, no I just want the feel and the pace of H2 back.

  • 05.17.2010 8:35 AM PDT
  • reply edit unleash ninjas
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Posted by: wonderkrisp
OP says: "My ability to think ahead and avoid dangerous situations is rendered useless, as it has been replaced by the ability to press "x" to armor lock my troubles away. No longer do I have the thrill of knowing that danger may lie around every corner."

Solution: Don't use Armor Lock.

You're welcome.


K, but then all of these other people are given get out of jail free cards and the skill gap and map control is now gone from the game.

  • 05.17.2010 8:36 AM PDT
  • reply edit unleash ninjas

Yes I do like halo. Yes I do like call of duty. Yes I do like battlefield.
Am I a traitor or what?

So I am a idiot because I want a good game were you can't run around with a weapon and win or lose in two minutes? No, stop trolling and asking for COD it won't get you anywhere.

  • 05.17.2010 8:37 AM PDT
  • reply edit unleash ninjas
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Posted by: Dback139
Posted by: WSJFGBSJLFGBvdjd
Posted by: Dback139
Posted by: WSJFGBSJLFGBvdjd
Fix it.

-Double, tripple player accelration.
-Increase player movement 125% ish. (110% of H3).
-Restore jump height.
-Remove bloom, or reduce it and make ALL guns more powerful.
-Get rid of sprint, and give spartans evade (like 60% distance though)
-Increase Clip sizes so I can get an overkill with my weapon provided I play well enough. If my opponents cant kill me before I get the overkill then I deserve not to be limited by clip size.
-Make it so crouching dodges beatdowns
-Restore H2 or H3 grenade trajectory
-Decrease weapon change times



What you're suggesting would be a totally different gameplay experience, where, at the speed you're suggesting, would be like playing Unreal Tournament, it would be very gimmicky.

Also, for what it's worth, I feel that the clip size is a non-issue. You should have to work for your kill combo, meaning an effective combination of weapons, melee, and grenades. If people are just emptying 40 round clips and stringing together combos, where's the skill? It's just mindless bullet spraying.


Mindless bullet spraying? ROFL last time I checked weapons took skill to aim, and quite a bit of skill to out pistol a worthy opponent.

No, it wouldnt play like unreal tournament. It would play like h2 or H3 MLG with quicker and more evolved strafing. The game would FEEL better and more responsive as well.
Well, clearly you know all and any counterpoint is just absurd, because your word is law. Forgive me for expecting constructive feedback. As you were.


Well you were just stating things that are false. It would play like H3 MLG, because H3 MLG uses 110% H3 speed, which is what I suggested...which is about the same as H2.

And clip size is an issue. There is like a 25 page thread about it going on right now. Its an issue.

  • 05.17.2010 8:38 AM PDT
  • reply edit unleash ninjas
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Posted by: marinemight
So I am a idiot because I want a good game were you can't run around with a weapon and win or lose in two minutes? No, stop trolling and asking for COD it won't get you anywhere.


So apparently 4sk's mean games take 2 min. NO MORON. QUICKER KILL TIMES DOESNT SPEED UP THE GAME VERY MUCH. SEE SWAT GAMES THAT LAST 7 MIN CONSISTENTLY.

QUICKER KILL TIMES MEAN PEOPLE ACTUALLY HAVE TO USE THEIR BRAINS BEFORE RUNNING OUT IN THE OPEN AND NOT TAKING ADVANTAGE OF COVER.

I never said cod.

Jesus.

My suggestions would make the game LESS like CoD.

  • 05.17.2010 8:40 AM PDT
  • reply edit unleash ninjas

I do pharmaceutical research. Making chemicals and drugs is funner than you'll ever know.

Posted by: WSJFGBSJLFGBvdjd
Well you were just stating things that are false. It would play like H3 MLG, because H3 MLG uses 110% H3 speed, which is what I suggested...which is about the same as H2.

And clip size is an issue. There is like a 25 page thread about it going on right now. Its an issue.
Wrong, it is impossible to know that because there are no custom game options in the Reach beta. You're only going on assumptions. Suggesting to double or triple player acceleration, increase player movement, increase clip size, and increase bullet damage is a straight up 90's arcade style shooter.

Yes, MLG was a more fast paced game setting, but it catered to less than 1% of the total online population. It does not take into account the considerations of the gaming population as a whole.

Bungie is always in the business of making a new game. If you like Halo 2, go play Halo 2. If you like Halo 3, no one will fault you for playing that either. This is Reach, it will have its differences as well. I'm not at all interested in trying to make this game feel like a game I've already bought and paid for.

  • 05.17.2010 8:45 AM PDT
  • reply edit unleash ninjas

Like I told my last wife, I said "Honey, I never drive faster than I can see and besides...it's all in the reflexes."

Well written and constructed post, but I must respectfully disagree sir. While I played my fair share of H2 in system link games (didn't have XBL back then), I was not an uber player, and I was perfectly fine with that. Halo: Reach isn't the same game as H2 or H3, except in name. You will have to rethink your tactics, change the way you play, and if you embrace the new system, I bet you will be a high ranked Onyx player in Arena in no time.

There is still a place for you super competitive players, that's the entire point of Arena, and while it's not perfect, remember that this is a beta test. Sure you won't be gandhi hopping (which was borderline exploiting anyway), or getting Killtacs with the BR every game, but that's not a bad thing. By making you have to rethink the way you've always played, and adapt to a new system, Halo: Reach encourages the regrowth of your old skills. IF anything you should view this as a challenge.

I know it sucks that they turned off the H2 servers, but it was a good run, and it was going to happen eventually anyway. If you really don't enjoy the Reach beta, you don't have to play, but I think you will find the competition you crave in Arena once the final game ships.

If not, and all you want to do is own noobs with your over-developed Halo 2 skills, then I for one won't miss you in Matchmaking when Reach ships.

Also, your list of changes basically sounds like you want the game to be Halo 2 again, and really, why would Bungie make the same game twice? Nobody wants that. You obviously love Halo 2, so you can still play Custom Games there.

  • 05.17.2010 8:48 AM PDT
  • reply edit unleash ninjas

"Ive had it with this Forum!, I'm going for a scuttle!"

I have to say it's all well written (But excessively Overblown!) and made me remember H:2. After that I think all your ideas are not applicable to Reach because it's a different game. I like balance and getting an overkill with a single clip is OP sorry. I like ballance.

  • 05.17.2010 8:48 AM PDT
  • reply edit unleash ninjas

Halo: REACH is not Halo 2. If you feel that Halo 2 was the definitive Halo FPS experience, then I would suggest to go back and play that. I could argue that Rare's "Goldeneye" for the N64 was the first true and best FPS to come out for consoles. The controls were awesome, movement was quick, multiplayer was incredibly fun, etc...
You mentioned that you miss a target even when aiming accurately with the bloom. Are you waiting for the reticle to reset for the next shot, or are you trying to compensate for the random trajectory your next bullet will go because you didn't? Personally, I think it would take more "skillz to get da killz" because of the blooming reticle.
I don't see the upholding arguments for strafing. If you can't strafe because of movement speed, the enemy shouldn't either. It isn't like Red gets a .5% speed boost over Blue. Aim better to compensate for the strafing.
For your points:
-Speed should be increased slightly. Not double or triple. I don't like moseying along in a gunfight.
-Jump height is fine. These Spartans are less powerful than what we are used to; so it is time to get used to them.
-There is nothing wrong with Reticle Bloom. I get kills and die just the same with the bloom. I don't notice it anyway.
-Having the Scout's Sprint replaced with Evade is just a silly suggestion. Elites are more agile than Spartans. Sprint is much "Real World".
-Clip size would be nice if it were slightly bigger, but until then, I just aim better.
-If you crouched when I threw a melee, what if I was looking down at the ground at you crouching? Will you still be able to dodge then? Not everyone aims for the head when doing a melee.
-Reach's 'nade trajectory is okay, me thinks. It is taking some getting used to, but I like the way they changed up the way 'nade handles being thrown.
-You think you can switch out a weapon that you are holding to a weapon on your back faster than what the video game does it? I'd like to see that. The speed is fine. Make sure you have enough ammo in your clip (or enough grenades to spam) to not need the switch.



[Edited on 05.17.2010 8:56 AM PDT]

  • 05.17.2010 8:52 AM PDT
  • reply edit unleash ninjas
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ಠ_ಠ

Well said OP, well said.

  • 05.17.2010 8:53 AM PDT
  • reply edit unleash ninjas

Like I told my last wife, I said "Honey, I never drive faster than I can see and besides...it's all in the reflexes."


You dont notice change times or movement speed because your brain doesnt process these things fast enough for you to take advantage of comboing and switching weapons mid battle. If it did you would feel the same as me.[/quote]

Wow, at first I was impressed with the clarity of your first post, but when I read things like this, I realize that you are just an elitist jerk who thinks his brain processes things so much faster than everyone around him.

Truth is, kid, your brain processes things at the exact same speed as everyon's, unless theyre a corpse. Neurons fire at a pretty standard rate usually.

Where you excel is hand/eye coordination, not brain processing power. Anyone coming from Halo 2 or 3 to Reach will NOTICE "change times and or movement speed", some of them just may be coordinated enough to take advantage of the options that you live by.

Just because you're a hyper-competitive player (or you just like lording your skill over noobs, whichever it really is) does not mean your brain is superior to anyone's here, nor does it give you license to be a douche to everyone who comments on your thread. :)

  • 05.17.2010 8:55 AM PDT
  • reply edit unleash ninjas

Fortes fortuna adiuvat.

I somewhat disagree with the original poster.

[Edited on 05.17.2010 9:02 AM PDT]

  • 05.17.2010 8:57 AM PDT
  • reply edit unleash ninjas

There's something about that guy. Is it the fact he's bum rushing me with a shotgun?

We're not H2/H3 spartans, incase you didn't notice. We're meant to move slower.

The only thing I agree with is the bloom. We are spartans, though, and we can control a gun. This isen't Call of Duty.

Clip size is fine, also.

Do you not see us lumbering around with this incredibly heavy armor? You should only be able to pull off 2 kills at the most with a DMR clip.

[Edited on 05.17.2010 9:02 AM PDT]

  • 05.17.2010 9:00 AM PDT
  • reply edit unleash ninjas
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Posted by: GoldenArms27

You dont notice change times or movement speed because your brain doesnt process these things fast enough for you to take advantage of comboing and switching weapons mid battle. If it did you would feel the same as me.[/quote]

Wow, at first I was impressed with the clarity of your first post, but when I read things like this, I realize that you are just an elitist jerk who thinks his brain processes things so much faster than everyone around him.

Truth is, kid, your brain processes things at the exact same speed as everyon's, unless theyre a corpse. Neurons fire at a pretty standard rate usually.

Where you excel is hand/eye coordination, not brain processing power. Anyone coming from Halo 2 or 3 to Reach will NOTICE "change times and or movement speed", some of them just may be coordinated enough to take advantage of the options that you live by.

Just because you're a hyper-competitive player (or you just like lording your skill over noobs, whichever it really is) does not mean your brain is superior to anyone's here, nor does it give you license to be a douche to everyone who comments on your thread. :)


Well, actually, it isnt just my aim that is better than everyone elses. My ability to react to just about every scenario is better as well. There are many people like me.

But its not even about that.

Its just about the connection between the player and the game.

When I start thinking faster than the game, there is a problem.

  • 05.17.2010 9:03 AM PDT
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Posted by: Cem Fel
We're not H2/H3 spartans, incase you didn't notice. We're meant to move slower.

The only thing I agree with is the bloom. We are spartans, though, and we can control a gun. This isen't Call of Duty.

Clip size is fine, also.

Do you not see us lumbering around with this incredibly heavy armor? You should only be able to pull off 2 kills at the most with a DMR clip.


Gameplay > Canon

  • 05.17.2010 9:03 AM PDT
  • reply edit unleash ninjas