- gamertag: Le Joo
- user homepage:
I think you guys have executed the final crushing blow in the battle between Call of Duty and Halo with this gametype. Bravo! And yet it can even be made better.... the concept in and of itself is brilliant. It sums up what makes Halo different in the best way. All you need to shoot for now, is realism. So, instead of just spawning on the ground at first strike, have the Elites in the Phantom, and have the Phantom drop off the Elites maybe behind a shipping crate, beyond the range of human grenades to prevent inevitable spawn killing. Also, if complimented at the end of the match with the ability to take the core INSIDE the Phantom, the Halo community will be stunned. As far as they are concerned, no other game can equal the reality and promotion of unpredictability that Halo will "hopefully" achieve in the final version of HALO: Reach. Small elements of reality magnify the mood, satisfaction, and level of teamwork to an unseen proportion that will take runner-ups like "Call of Duty", and "Bioshock" years to completely understand.
Loyal and all time Halo fan, Pat.