See me with my flames during Fall!
Invasion? Great idea. A few tweaks here and there would be fine though. Like the Spartans can easily take Elites weapons at the beginning of the spawn.
Posted by:Thawbooz 96
ALL ISSUES KNOWN TO DATE/HELPFUL FEEDBACK (HOPEFULLY):
****READ!****
-During the first phase of Invasion, the Spartans can potentially spawn-kill the Elites if they are efficient enough with the DMR. This can be fixed if either the Spartans lose the DMRs in the first phase, or if the Elites gain the Needle Rifle. I fear that players will soon spawn-camp, as it is already starting to happen.
-Sometimes, at the beginning of an Invasion Slayer match (0-25 kills), all players, both Spartans and Elites, have an Assault rifle and two grenades, no armor abilities, no choice of loadouts, and weapon drops don't work.
-The announcer says "flag reset" when the core is reset.
-The announcer says "core stolen", even when it's your team who took the core. Shouldn't it say "core taken"?
-Spawning is very sluggish, even when you are trying to spawn at a "safe point". It seems slow, and can take up to an extra 4 seconds to spawn.
-Players may accidentally spawn onto a squadmate who is jetpacking, which can lead to instant suicide. I'm not sure if this is by design, but perhaps the player should be denied the ability to spawn on a flying teammate.
-In Invasion, not so much Invasion Slayer, there should be two rounds: one in which you play as a Spartan, and the next in which you play for the Elites (or vice versa). I've played 3 matches in a row where I was a Spartan, and I just wish I could have the opportunity to play on both sides. This could also extend the play time for Invasion, which community members have been asking for.
-Another way to extend the playtime of Invasion is this: Perhaps, in Phase 1, there should be more time in the round, and the Covenant Team should be required to capture both territories. Similarly, in Phase 2, the Elites should be required to capture the both territories, first the outside one, and then the inside one, just to make more sense. Afterwards, in Phase 3, the time in the round is fine as it is. *Extra Suggestion* In the Final Phase, there should be two drop off points for the core, so that the Spartans can not camp one heavily, which can be very frustrating. This would make the game more strategic and fun, rather than simply waiting at the drop off point for the Elites to come.
-I don't like how the game is slightly tipped over to favor the Spartans. Since defending, is and always has been, the easiest thing to do, and with the addition of powerful loadouts, Elites almost never come victorious. On top of this, Spartan vehicles are much stronger than Covenant ones. For example, a Wraith is arguably harder to aim with than a Scorpion tank, and it has a weaker cannon. A Scorpion is so accurate that it can kill a jetpacking Elite out of the sky, so powerful that it can destroy a ghost in one shot, and a Wraith in two, and has a quick respawn time. I think that the Wraith should either be balanced with the Scorpion, or that the Scorpion should have a slightly longer wait time. I just recently finished a match where the opposing team had a total of THREE Scorpions in Phase 3. When we finally made it inside through valiant efforts (still not sure how we did it) we were immediately greeted with Spartans who crouched around doorways with Shotguns and others in the back with Grenade Launchers. Shotgun seems to almost always beat the sword now, whereas in Halo 3 it required good timing. Yes, we the Elites, lost the match.
-In my personal opinion, having a short cutscene at the end of an Invasion Match (or round, on the off chance that you follow my advice above Bungie) would totally put the icing on the cake. For example, if it is a Spartan Victory, there could actually be a brief cutscene showing the obliteration of the Covenant Ships and the Tactical Strike. There could be a cutscene of the Elites escaping with the core if it is an Elite Victory. These clips would only be about 5 seconds long, and I doubt that they would be difficult to make (but what do I know). I just think they could add a bit of fun and "epicness" (yes, that's not a word) to the game.
-Another thing is, in Invasion Slayer, it feels like only half of the map is being used. The side with the core is basically the only side where fighting occurs and where most, if not all, weapon drops happen. This not only renders half of Boneyard useless, but it makes the Spartan team spawn right into action as soon as the respawn counter hits zero. This, causes a feeling of constant spawn and death because the Spartans are so overwhelmed the instant they hit the battlefield. In fact, in a recent Invasion Slayer match, I was being spawn-camped by the Covenant team in the "Junkyard" Spawn point! The Elites hid in a corner with a sword, only to slice you as soon as you appeared. Unfair.
***People, people, stop posting about the Elites overpowering the Spartans in one-on-one fights, because that is by design. Think about it...these massive, powerful aliens with sophisticated technology and superior shields, would probably overpower Spartans in a small skirmish, realistically (with all the realism there is in a game where you fight aliens =) ).
--To Bungie: I just wanted to thank you, once again, on your fantastic work with this game. I truly believe listening to the community feedback and changing a bit of your design will benefit you, but I understand this can be hard with all the different opinions being thrown at you. Not to say that you're not doing a great job of taking in community responses.
Thanks for reading, everyone!
[Edited on 05.09.2010 1:41 PM PDT]