Halo Reach Beta Forum
  • Subject: ARMOR ABILITIES - IMPRESSIONS
Subject: ARMOR ABILITIES - IMPRESSIONS

Jetpack needs a tad more time, or move slightly faster. Its great on powerhouse, but it doesn't have the power to go places.
And on sword base I'm constantly running out just before hitting a platform.

  • 05.06.2010 10:57 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS AND FEEDBACK

Camo's radar jammer can hamper the entire enemy team at the same time, which makes it extraordinarily powerful if playing as a team. One person just crouches with the active camo and his teammates are now free to move in on the disoriented enemies.

AA are supposed to play most a defensive/mobility role, but camo can be used for incredible offensive role.

  • 05.06.2010 10:57 AM PDT
  • reply edit unleash ninjas

Posted by: x Foman123 x
Players using sprint or evade with a melee weapon seem to be able to use that melee weapon much sooner after exiting sprint or finishing their evade move than players with a gun. This may be by design, but it seems to cause some unfair advantage -- especially in Covy Slayer gametypes -- when a player with a melee weapon encounters one with a gun.


Yeah I agree with you about it being OP when elites have a sword and evade, but coming out of sprint takes forever. Too much of a lag between coming out of sprint and when you can shoot/melee.

  • 05.06.2010 10:58 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS

Active camo is pretty useless with the addition of the radar jammer. It dosent give you the sneak attack atal

  • 05.06.2010 10:58 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS AND FEEDBACK

With B.B. gone, the passion of Bungie.net has lessened.

Armor lock is alright, but would be more balanced if presented in a first-person view rather than third. The player would have a cone in front of him that he could look at and turn his head, but would not be able to see anything outside the normal periphery, and would not be able to turn around while locked.

The other abilities are fine, imo.

  • 05.06.2010 10:58 AM PDT
  • reply edit unleash ninjas

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Armor Lock needs nerfing, do the honour sage.

At least make it so you can't beat down right after coming out of it.

  • 05.06.2010 10:58 AM PDT
  • reply edit unleash ninjas

SP4RT4N 3L1T3

I love the armor lock as it is.
I don't like the movement restrictions on sprint.
Camo durations seem too long.
I have not used jetpack enough yet. Although in only one game that I have played, team slayer. Every opponent used jetpack and they were crushing us. Possibly because of my team-mates lol.
Dodge works well although I am concerned about it's ability to hurl that person like a long jump off of a ledge. That's allI can think of for now. Maybe I'll think of something after my haircut. Free wifi FTW

  • 05.06.2010 10:59 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS

The player should not be able to regain health while in armor lock. The radar jammer for invis is a little much.

  • 05.06.2010 10:59 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS AND FEEDBACK

I think armor lock is awsome but it would be cool if you could use it in mid-air and slam down and hit the ground. and active camo is sweet it takes skill to master and i love it. sound would be better but it just means it takes less skill. Sort of.

  • 05.06.2010 10:59 AM PDT
  • reply edit unleash ninjas

I made you a cookie, but I eated it.

Posted by: urk
ARMOR ABILITIES - IMPRESSIONS AND FEEDBACK
I thought that

All caps title=lock

  • 05.06.2010 11:00 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS

"This is for the Chief....wherever the hell he is"
--Sgt. Avery Johnson, Firefight

"This is for HARVEST...that's right I got a long memory"
--Sgt. Avery Johnson, Firefight

Don't like the radar jamming with active camo. I can see how it could help but I think it spoils the stealth. If your intention is to be sneaky then you need to strategically use the camo and sneak around.

  • 05.06.2010 11:00 AM PDT
  • reply edit unleash ninjas

As of current I'm pretty happy with the armor abilities. Armor lock seems to last a little to long and camo seems a bit to easy to detect. Sprint (aside from glitchy lunges) works really well and the duration is great. The jet pack is also very all balanced. Great additions to the game. =)

  • 05.06.2010 11:00 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS AND FEEDBACK

Dang. There goes my Heroic status AGAIN.

http://en.wikipedia.org/wiki/Operation_Sealion#Chances_of_suc cess

Dodging or sprinting up the enemies then meleeing makes for far too easy a kill.

  • 05.06.2010 11:01 AM PDT
  • reply edit unleash ninjas

While I think that armor lock is a bit overpowered in terms of duration, there is one thing that I think should be possible with it.

Observation: Can't use armor lock while jumping/falling.

While this may be pointless to most, I disagree. Think of the surprise on you enemies if you were to drop in on their heads totally invincible... would be pretty wicked.

  • 05.06.2010 11:01 AM PDT
  • reply edit unleash ninjas

oh, and i think there should be a few seconds of vulnerability after armour lock. you know, to line up the shot right as they get out of it.

  • 05.06.2010 11:01 AM PDT
  • reply edit unleash ninjas

Camo seems too powerfull, I just think if someone is running with camo they should be more visible than they are at this point.

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS
  • gamertag: Jonv
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Jon Vandersall

Posted by: Slayer Lord
I think that active camo needs tuning down a little with the radar jammer.
It just makes it a little too much in my opinion


Agreed.

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas
Subject: ARMOR ABILITIES - IMPRESSIONS AND FEEDBACK

When it goes Quiet when in active camo it does that on
match making too

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas

Keep BUNGLE away from matchmaking, away from these forums, and overall away from this game.

Armor Lock needs to go. Period.
That is way too much of a crutch to people.

There's no reason why you should just hit an "oh -blam!-" button every time you're about to die.

Change the Guardian class to like increased shield/health while you press X for x amount of time.

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas

I love halo i'm a huge fan i've read all 7 books and am on my 3rd time through them, i play cod to pass the time till reach comes out. I would fund the entire project if bungie would continue to make halo games even though i don't have that kind of money i would come up with it somehow ily bungie and halo !

Armor lock should only be useable once then need regeneration to stop people popping in and out every second. I agree that you shouldn't be able to sprint or evade with melee weapons. Slayer Pro and Classic should have no armor abilities.
Active Camo shouldn't scramble everyone who's near it, but instead make the users dot pulse on the oppositions team so they no someone is using camo near them and where they are.

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas

I think all the AA's are done pretty well, and balanced overall regarding various situations. I would say though that the amount they get to be used should be toned down a bit, though.

Sprinting - Two bursts in a charge, but not as long as they are currently.

Invis - 10 seconds per charge would make a lot more sense. The jamming of the user's radar doesn't affect smarter players at all.

Armor Lock - Once activated, do not allow another activation until another 10 seconds or full charge. Going in and out of it breaks the pace of the game, and just doesn't play right.

Jetpack - No real complaints, maybe only smaller burst usage. Using it opens you up to enemy fire, so that's a drawback, but it severely reduces map control. Lots of people spawn on Sword Base, jetpack to the room people are in, and chuck grenades in there. Difficult to defend that.

Thanks.

[Edited on 05.06.2010 11:03 AM PDT]

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas

its only a game =)

armor lock needs longer charge time so with invis and jet pack.. running is great it makes it way better to cover shot distances fast.

  • 05.06.2010 11:02 AM PDT
  • reply edit unleash ninjas

1.Halo
2.Splinter Cell
3.Super Smash Bros
4.Elder Scrolls
5.Tomb Raider
6.Medievil
7.Muppet Racemania
8.Knights Of The Old Republic
9.Hogs Of War
10.Max Payne

IMO Camo has too many disadvantages.

It isn't as efficient if you move, it makes you nearly deaf, people have a pretty good image where the stalker is with the radar jammer plus it affects teammates and often it's practically useless when capturing flags or skulls. 15 seconds of camo comes with a huge price.

Most of the time people who use it are just standing behind a corner with close range weapons. I'd like Camo to support more mobility, even if it didn't last as long.

Otherwise no complaints

  • 05.06.2010 11:05 AM PDT
  • reply edit unleash ninjas
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Everything is very well balanced and adds strategic interest in the game.

  • 05.06.2010 11:06 AM PDT
  • reply edit unleash ninjas