Halo Reach Beta Forum
  • Subject: MAP & GAME VARIANT Impressions/Feedback
Subject: MAP & GAME VARIANT Impressions/Feedback

hey i thought of this last night while i was playing the beta bored of playing headhunters and just randomly killing people what if u make a game type that is only the pistol as a weapon and or put the stalker and or the one for the elite that would be awesome and it makes the game more difficult and fun ...

  • 05.20.2010 11:23 AM PDT
  • reply edit unleash ninjas

Posted by: JayCrayZz
Posted by: GRAY F0X 001
Besides that I believe stockpile is fun but I think the locations to turn in flags on powerhouse are too open, and should be in the dorm and the lockers. Otherwise the game is just a nade fest. I believe that there are also too few frag grenades on both Powerhouse, and Sword Base.


the problem with this method is that gravity hammer becomes a little too powerful in whatever base holds it. A single person could hold off the entire enemy team while the other 3 people go and grab flags. I agree that it is a nade fest, but perhaps the solution is to severely limit nades. Put nades on map but do not spawn with any? that would eliminate the strategy of spawning as a jetpack and flying straight up and raining nades down. Something should be done, especially because the blue team's flag point is positioned perfectly for grenades while red team's is on a hill and much more defensible.


Well one side does have the hammer, but the other has rockets, and the grenade launcher. Maybe they could move the shotgun spawn over to the other side to counter the hammer. But I do agree that for this game type limiting grenades would force a lot more strategy into the game.

  • 05.20.2010 2:05 PM PDT
  • reply edit unleash ninjas

I am sorry if this has alrady been covered. But dose anyone else feel that stockpile on powerhouse is unbalanced in favor for the team that has the base ontop of the hill (sorry forgot what color team it is)? That base usualy has 3 flags that are much closer to the base then the other one and the paths back to the base are very well protected. The flag is either behind the rocks and path is behind the building, in the bathroom same path as behind the rocks (very well protected or super close by going out the front. And the third is in uper part of the powerhouse that is just as far away as the flag behind the rocks with a open path but the path is easaly defended with a teammate. I think that the flag locations could use a major tweek. If you really want to make it gnarly only make it so there are 11 flags ONLY they all spawn in the pool in the middle of the leval. 7 min game time what ever team has the most at the end of the game wins. That would be fun.

  • 05.20.2010 2:18 PM PDT
  • reply edit unleash ninjas

"No soldier should be honored for doing what is expected."
- Master Chief Petty Officer John-117

Please include the zombie gametypes in the release!! Those were awesome!!

EDIT: And Grifball!!!

[Edited on 05.20.2010 3:10 PM PDT]

  • 05.20.2010 2:51 PM PDT
  • reply edit unleash ninjas
  • gamertag: mrxak
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I dislike Sword Base because of the claustrophobic lobby area. Generally what I end up seeing is that entire lobby becomes a huge killzone with dozens of nades and sniper fire from above if anybody is foolhardy enough to run out there on a team game. Furthermore you can't really get anywhere useful for objective based games without a jetpack. The other classes just seem imbalanced compared to the jetpack, since running anywhere takes forever, and ultimately the high ground is where it's easiest to survive.

I'm not even really sure why it's called Sword Base. It doesn't strike me much like a military base. It seems more like a laboratory or office building. Maybe it'll become apparent in the singleplayer campaign, but I just can't see a military base having all those skybridges and such, and getting around is just so inefficient. The routes you have to take to get places don't seem to have much rhyme or reason. I guess my main criticism for the map is that it's too generic, too boring. Furthermore, the color scheme makes the entire map disorienting. I would expect one side to be blue, and one side to be red. Instead, both sides are both red and blue. It makes communicating your position to somebody else rather difficult. People who have memorized the map will be able to call out "Side A" and "Side B" but that will still require a lot more thought for the person speaking and the people listening, and by the time everyone figures it out, whatever information is being communicated will probably be too late to make a difference.

What I do like about Sword Base is that the map does have a mixture of open areas and small corridors, and there are some good ambush spots. The game does lend itself towards hunkering down and camping places though, simply because movement is usually suicide.


I like Powerhouse because there is a lot of variety in terrain, and many routes between places. To me, that makes it a good, creative map. Sniping is possible, but so is avoiding snipers. There are plenty of places for heated CQB, but those places can be avoided. There are plenty of places for medium range combat as well, but you're not forced to go into them if you don't want to. Overall though, moving around does force you to pick two of the three, which is a great thing and keeps the game interesting and forces players to make smart decisions with their weapons. The map is also gorgeous. The artists did a good job with textures and the small details, something I sadly cannot really say about Swordbase. There's nothing plain or boring about Powerhouse, and it looks like a real place that somebody would have actually built and used.

My criticism with Powerhouse really comes down to weapon placement. Some are just strewn about out in the open, when there are better places (I would argue) closer by. Some, like the grenade launcher, are excellently placed, so it's not like it's a systemic problem. I love where the rocket launcher is, for example. Going for it really is a risk/reward decision. I really don't like that the gravhammer is included in the game at all, though. It's a brute weapon, and there shouldn't be any brutes around. Replacing it with the sword would be best, I think. Keep the gravhammer for Juggernaut only.


As for game modes, I love love love headhunter. Invasion is quite fun too. Stockpile is another nice addition, I would say, but it really depends on the map. On some maps, Stockpile is absolutely brutal and just not fun at all (Sword Base).

I think Juggernaut will improve if weapons get buffed a bit. As it is the scale is tipped towards melee and grenades, and that benefits the Juggernaut significantly. I know this is the wrong topic and I discussed the weapon/melee/nade balance elsewhere, but generally I like how strong melee and nades are, it's just that weapons need to be a bit stronger.

  • 05.20.2010 3:14 PM PDT
  • reply edit unleash ninjas

Woah, what is that bruh?

On Powerhouse you can get the health pack in the room with the Hammer spawn while on the opposite side of the wall.

  • 05.20.2010 3:23 PM PDT
  • reply edit unleash ninjas

In the normal Invasion game, it ALWAYS feels like the Spartans have the advantage. I can count on one hand the number of times my team won that game as the Elites. Make it more balanced please! I don't care how but it has to be done! Removing the DMR class for the Spartans at the beginning helped a lot but getting the data core out of their base is just ridiculous, especially if your team is less than intelligent. =/

  • 05.20.2010 4:01 PM PDT
  • reply edit unleash ninjas

I agree with snoopy09 above. Maybe if the Spartans win round one, they push BACK against the Covenant to the Covy's battle line (thus, a bigger/new map). This would give the game a bit more depth. Also, the last stage is nearly impossible for anything less than a well-organized team of Covenant players, as even lone wolves can wipe the floor with them.

Also, the SvE Slayer is a good idea. How about including armor abilities and/or loadouts as an option?

  • 05.20.2010 4:21 PM PDT
  • reply edit unleash ninjas

I think in the final game stockpile should be improved a bit, one side is either too close to the flag, or starts out near all the powerful weapons and captures more flags, I just think its a little unfair, maybe just have two flags close to one side, two flags close to the other, and one in the middle for that epic showdown.

  • 05.20.2010 4:25 PM PDT
  • reply edit unleash ninjas

They should bring Back Gaurdian, Headlong, Highground, and Last Resort. =) All GREAT maps

  • 05.20.2010 4:29 PM PDT
  • reply edit unleash ninjas

I do not like SWAT. Don't wanna see it ever again. It does not fit in to the Halo gameplay. Too fast paced.

  • 05.20.2010 4:29 PM PDT
  • reply edit unleash ninjas

Posted by: mrxak

As for game modes, I love love love headhunter.


I think Team Head Hunter would be better than stockpile!

  • 05.20.2010 4:34 PM PDT
  • reply edit unleash ninjas

I also believe Invasion should be improved, on the first round its even for both teams now that the DMR class is removed, but still in the last objective for the elites, it's nearly impossible, the elites only win like 1 in every 20 games I've played. On the last round where the elites have to pull the core back, I think the spartans shouldn't be given the sniper rifle because there is always someone who sits back there with it, and you can never make it to them because the spartans have a scorpion blow the mess out of you before you get there.
Also the spartans get a grenade launcher on the last attack but the elites dont get an equally as powerful weapon, sure they get the banshee but a spartan laser or scorpion makes quick work out of that. Now I don't mind the rocket launcher or the laser, but spartans shouldn't spawn with a grenade launcher, they just leave the grenade there until an elite goes to pick up the core or when you lunge at them with the sword they can blow you up and still survive. If the spartans spawn with a grenade launcher, elites should spawn with the focus rifle, or whatever you call it.

  • 05.20.2010 4:35 PM PDT
  • reply edit unleash ninjas

the running perk should not be a perk is should be normal like u press the left joy stick pressing down to run

  • 05.20.2010 4:45 PM PDT
  • reply edit unleash ninjas

"No soldier should be honored for doing what is expected."
- Master Chief Petty Officer John-117

Posted by: Chabrikov

I do not like SWAT. Don't wanna see it ever again. It does not fit in to the Halo gameplay. Too fast paced.

SWAT = EPIC
YOU = N00B

*facepalm*

  • 05.20.2010 6:26 PM PDT
  • reply edit unleash ninjas

bring back BLOOD GULCH for the full game. it would be amazing to see it in the halo reach graphics. :)

  • 05.20.2010 7:21 PM PDT
  • reply edit unleash ninjas
  • gamertag: Npact
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Generator defense was amazing but I found it hard to play with only 3 per team. that needs to be big team I think. I would also like to suggest to up the maximum players from 16 to like 36 or 24 for big team.

  • 05.20.2010 7:31 PM PDT
  • reply edit unleash ninjas

Ooooh! Butunz!

HUMEC Troubles of Mossville. A Halo comic.

I love revolvers.

One thing I'd like to compliment you guys on is the map boundaries.

At no time did I ever accidentally walk out of bounds. The play spaces are well defined without being confining.

That's really all I have to say about that, well done.

  • 05.20.2010 7:50 PM PDT
  • reply edit unleash ninjas

Can you guys just get rid of Oddball (on free for all, at least- team Oddball can be fun)? Oddball can be frustrating because everyone goes after the ball at once making it difficult to ever hold it for more than 2 seconds (especially if people camp in the shower on "Powerhouse")
I understand that this is the idea of Oddball, but I doubt I am the only one who feels this way about it.

  • 05.20.2010 7:56 PM PDT
  • reply edit unleash ninjas

Sword base, single flag, the capturing team should be farther away from the defending teams flag.

Just by running to the first bridge and dropping to the one below it you are practically sitting on top of the defending teams flag, most of the time before they have had a chance to get close to it. I believe the team should spawn at the farthest possible room from where the flag is kept. That would give the defending team a chance to set up before being ambushed at their own flag.

  • 05.20.2010 8:28 PM PDT
  • reply edit unleash ninjas

Reach FTW!!

Epic forge maps

Boneyard needs a WAY higher hight limit, the Banshee feels boxed in. Also, Boneyard needs to have more action where the Elites spawn in Invasion. Add some destinations on that side for invasion slayer.

[Edited on 05.20.2010 8:53 PM PDT]

  • 05.20.2010 8:52 PM PDT
  • reply edit unleash ninjas

I agree with you PublicToast. Boneyard is supposed to be the larges Halo MP map ever and yet we only use half of it. It would be nice to see this map changed a bit so players utilize the entire map and not just one side. Invasion itself is extremely fun but during Invasion Slayer I lose interest because there is no objective other than get to 100. Plus if we are all on the same team why are there 3 different teams for Spartans and Elites? Please make it be one single team so you can spawn on other players on your team because there is always some idiot that leaves the action or has no idea what they are doing and spawning on them is pointless. Other than that I really enjoyed the beta. Thanks Bungie!

  • 05.20.2010 9:21 PM PDT
  • reply edit unleash ninjas
Subject: MAP AND GAME VARIANT FEEDBACK

I absolutely LOVE the Headhunter game type and really hope that it has its own playlist when the full game is released in Fall 2010.

Also, I wanted to say a big Thank You to the Bungie crew for allowing us to enter FFA playlists in parties with multiple people. Without such a fantastic capability, I wouldn't be able to enjoy playing Headhunter with my friends! :)

  • 05.20.2010 10:14 PM PDT
  • reply edit unleash ninjas
Subject: MAP & GAME VARIANT Impressions/Feedback

Tru7h. C4RN4GE. Bungie.

Make Generator Defense a double cR weekend playlist lol.

Add firefight to matchmaking.

Bring back Headlong and Standoff for Reach, PLEASE!

Remove Spartans vs. Elites. Elites are stronger, it doesn't work in a 4v4.

  • 05.20.2010 10:21 PM PDT
  • reply edit unleash ninjas
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ZiLLa

make more outdoor maps one swordbase is enough
spawn more vehicles on map like ghost
make bigger maps like Valhalla and last resort but not giant like boneyard
disable some abilities on certain maps like jetpack on some new semi-vertical map like construct

  • 05.20.2010 10:46 PM PDT
  • reply edit unleash ninjas