Halo Reach Beta Forum
  • Subject: MAP & GAME VARIANT Impressions/Feedback
Subject: MAP & GAME VARIANT Impressions/Feedback

Personally I loved every gametype i played; i have a few criticisms but i'll keep them brief:

Oddball - the best minigame in halo just got better. love the way the new flaming skull looks, just throwing that out there.

Covy Slayer - There is a significant difference between all-spartan slayer and the new all-elites slayer. as spartan armor is brightly colored red or blue, its easy to immediately tell friend from foe. the covenant counterpart features both teams in darker shades; covy blue is almost purple, and covy red is (also) almost purple. the net effect is that many times in game, i would walk right by an opponent and not notice, mistaking him for a teammate.. or vice versa.

Stockpile - sometimes this game would start with teams that were uneven, i.e. 4 vs 2. as a player cant be in two places at once, the outnumbered players lost every time no matter what; it takes two hands to carry a flag, and the team with more hands wins, hands-down (pun intended).

Invasion- Excellent idea, and i had a thought possibly that could make both gametypes (invasion and invasion slayer)even more epic.. NPC allies. in Invasion, each invasion phase could spawn waves of certain npc types to assist their faction's players, i.e., UNSC maries might come pouring out of the base after the shield generators go down, or a dropship might deliver a pack of grunts and a hunter pair to assist with the covenant extraction. in Invasion: slayer, each captured destination might spawn reinforcements in the form of allied npcs to the capturing team; killing them wouldnt net points, but not killing them could result in getting overwhelmed. it would make capturing the destinations a more valuable objective, as the side that consistently captures territory begins to amass quite an army as the "invasion" itself begins to escalate.

Sidenote: Bring Back Griffball! lol

  • 05.20.2010 11:15 PM PDT
  • reply edit unleash ninjas

SWAT is now perfect without elites. bring back infection!!!

  • 05.21.2010 12:14 AM PDT
  • reply edit unleash ninjas

Posted by: UrethaPoptarts
In the testosterone filled thrawls of the internet, there is no middle ground and no cooperation. You have to either love something or hate it.

1). SWAT is an amazing gametype now, I have a new found love for Dino-free SWAT games. I despised it in Halo 3 and now without Elites and the addition of the DMR and Pistol SWAT has become enjoyable for me.

2). Any objective game is awful on the Beta maps.

3). SvE slayer is disgusting, Invasion and Generator Defence are surprisingly balanced but SvE slayer just isn't.

  • 05.21.2010 12:21 AM PDT
  • reply edit unleash ninjas

Stealing flags in Stockpile is like buying a McDonalds 10 peice chicken nugget meal and someone taking it when your number is called... People are hungry for points, stealing food ruins the balance of the gametype and pleasure of eating fairly.

ONE FLAG ON SWORDBASE - All grenade spamming. Terrible spawning and flag placement. Just terrible.

STOCKPILE ON SWORDBASE - The team with their HUD next to the staircase with frag grenades on top, something I did was stand ON the frag grenades and just spam grenades whenever people came to capture flags. I got many many triple kills and flag steals from this all in one. CHEAP STRATEGY that I figured out. You could do the same thing to the other side too. MAYBE stockpile HUDS should be up at the top of the map on Swordbase while flags farther down. Dropping flags into danger gets old. Bringing them up to safety FROM danger seems like a better balanced game to play.

  • 05.21.2010 1:40 AM PDT
  • reply edit unleash ninjas

Swordbase is broken, broken beyond belief. It would do Bungie well to *PLAYTEST THEIR GAMES*.

Watch

Technically, that's the smartest decision they could have made... the other team spawned up top, getting the shotgun and plasma launcher- plus they have height advantage, so getting the sniper was difficult.

Sit in blue spawn and they can't punish you- with no power-ups on the map, and the nades killing faster than the weapons... camping is the best strategy.

That's why you need power weapons/power ups equidistant from the two teams' original spawns to promote map movement, instead of promoting camping.

Think Bungie, think!

  • 05.21.2010 3:45 AM PDT
  • reply edit unleash ninjas

Luck.

-Sword Base design is confusing. The map is basically a spiral, and in 1 flag, you actually need to run the flag back to the enemy side in order to score it. Very counterintuitive.

-Oddball is too light. Minimal explosions (with the new grenades) can knock it across the room, which is fatal in FFAball. Make it heavier.

  • 05.21.2010 4:00 AM PDT
  • reply edit unleash ninjas

I Hope that I am not too late to post here but I will try anyway.

Hi I am new to these forums and have not as yet found an official forum relating to the improvements needed for Reach Beta. As such I have decided to past this message in all the forms relating to this topic in the hopes that Bungie will look at one of them, so here goes.

Aside from some lag and glitchy game play, I have been very impressed with the Halo Reach Beta.
There are a few aspects that I would like to see improved though.

1.) I believe that the Assault Rifles damage should be marginally increased as it takes 1 full clip to lower a player's shield and then to finish them off, you either have to beat them down twice or pull out your pistol. This would be fine except for the fact that players using pistols against you can kill you in 4 to 5 shots to the head, so you usually end up dead just as you have lowered their shields with your assault rifle.

2.) I would also really like the Targeting reticule used for the Pistol to either be less transparent, darker or thicker as when you start firing it becomes almost impossible to see it over your opponent's head, this causes you to miss many valuable shots sometimes.

3.) The grenade's explosive radius is far too large, It can kill you from 3 metres away(might be lag)1 can kill you even if you have only lost only 1 third of your shielding.

4.) The game type Generator defence is very enjoyable, except for the extreme lag one often gets which is probably due to the network testing, the only problem I can find with it though is that you can lock and relock the reactors far too quickly. I think that there should be a bar at the bottom of the screen when locking one down, like the ones used for returning a flag.
It should take more than a second to lock them down and they should not be destroyed in 5 to 6 melee strikes.

5.) I like the way that the elites are turning out, larger, faster stronger etc but I really don't like the new faces. It's more of an ascetic topic and I don't know if anyone else feels the same way but to me it seems that by removing the pupils and moving the eyes closer together, the resemble some cross eyed zombie. Also the ne new teeth are great but the lower mandibles should taper in more and not be in alignment with the upper mandibles, this causes the jaw too look more square rather than the squid like tentacle look that we all love and leaves a large gaping hole between them unlike in Halos 2 and 3 where the hole was barely visible and could only been seen on occasion from underneath.

6.) Also I believe that the elites should be a little faster than they are now. This would make it more challenging to kill one running and would also fit the book description better. I am not suggesting that you make them twice as fast as a Spartan or make them impossible to catch on foot but just a little faster so that when playing as an Elite you can notice the difference in speed more than when you are playing as a Spartan.

Aside from these issues I believe that Reach is a great game from what I have seen in the Beta and I really like the new emphasis placed on team work. The game play and graphics are smooth and stunning and the combat is fresh. All in all it looks like a great game and I can't wait to play the full version of it.

Thank you for your time.

  • 05.21.2010 4:20 AM PDT
  • reply edit unleash ninjas
Subject: MAP AND GAME VARIANT FEEDBACK

if forge is not in i will be pissed

  • 05.21.2010 6:48 AM PDT
  • reply edit unleash ninjas
Subject: MAP & GAME VARIANT Impressions/Feedback

http://halotech.org/signatures/sigcache/90740_2.png

first and foremost SLAYER PRO is the best game variant ever made next to SWAT. Please do not get rid of those two. please bungie. The maps are so awsome cant wait to see the rest. I do however have a question for bungie and i hope they consider this. I know there will be map packs available after the game is released, but have you ever thought about just taking all the maps from 2 and 3 and putting them on a DLC or a bonus disk that way we could always have our beloved halo maps. lets face it, we all love certain maps and hate certain maps but would always love to go back to warlock, acension, or gaurdian and pit or hang em high from 1. Just to keep the history of the halo series in current games. Those could be like your mythic map packs. then you could come out with your legendary map pack which has all new maps on it. you would then have a huge variety of maps for all diffent types of gameplay. please just consider something like this. i have disscused this with so many ppl on live an on bungie and they feel that bringing back all the old maps would be so legit. just make updates to them.

  • 05.21.2010 7:16 AM PDT
  • reply edit unleash ninjas
Subject: MAP AND GAME VARIANT FEEDBACK

We are starting to have spurts of consistence.

I think it would be a cool idea (and I doubt this is possible) to be able to select which game modes you like to play and which ones you don't and then have a playlist where matchmaking will only put in into the game modes you want to play. This way you wouldn't have to change playlists if you feel like playing something different.

  • 05.21.2010 7:24 AM PDT
  • reply edit unleash ninjas
Subject: MAP & GAME VARIANT Impressions/Feedback

Not sure if this has been mentioned yet or not but if you're playing Oddball in Powerhouse, you can reset the ball if you toss it off the cliff. Was playing a game the other day and one guy on my team kept holding the skull near the edge, and when the other team would start getting close he'd toss it over and reset it so they couldn't get it after they killed him. Don't know if this was an intentional inclusion in this map but it seems like an error.

  • 05.21.2010 8:59 AM PDT
  • reply edit unleash ninjas

Stockpile-Powerhouse: It's really easy to throw flags from the rocket side base down into the bowl, which is annoying and not really balanced with the other base.

Powerhouse: I'm not sure if this belongs here, but weapon placement on Powerhouse seems unbalanced, and everything is really rushed and chaotic in most gametypes. Perhaps it's just the nature of the map, but it's hard to have much strategy from the beginning since it takes about a second and a half for some guy with a jet back to be flying over you with rockets. What if the rockets were in the middle of the bowl to make it more of a mad dash? And why does the attacking team start so close? The map is pretty big, but almost none of the dirt area is ever used because you spawn so close to the base. Just some thoughts.

Thanks for all the amazing work you guys have done.

  • 05.21.2010 9:58 AM PDT
  • reply edit unleash ninjas