Halo Reach Beta Forum
  • Subject: GRAPHICS: Feedback
Subject: GRAPHICS: Feedback

The graphics exceeded expectations. I was very glad to see they fixed the aliasing issues from Halo 3. Yay! Although, it seems to include anti-aliasing on every other frame or something.

Some general comments:
- I personally don't like the ghosting of characters when watching them in 3rd person while waiting to spawn (which I do a lot :-))
- Some collision detection issues with tips of guns (e.g. someone standing directly in front of a wall with a sniper gun, the barrel will be stuck inside the wall).
- Some collision/particle issues with explosions. For example, throw a grenade in a room and, sometimes, you'll see the explosion particles on the exterior roof of the room when viewing from the outside.
- Characters are so much improved over Halo 3!
- Gun models are great!
- Vehicles seem good, expect I see some minor collision detection issues with the wheels on the Warthog sometimes.

  • 05.10.2010 5:23 PM PDT
  • reply edit unleash ninjas

Graphics are amazing.

Some weapons, like PP, don't disappear in Camp completely, but in stages.

  • 05.10.2010 5:24 PM PDT
  • reply edit unleash ninjas

Do it....for the Chief

lol my b day this year is on 09/09/09

Elites need pupils, or some kinda noticable eye structure instead of creepy silver orbs. all the other graphics are cool i guess, just hate that all armour looks old and groddy.

[Edited on 05.10.2010 5:28 PM PDT]

  • 05.10.2010 5:27 PM PDT
  • reply edit unleash ninjas

graphics are great.. cept jaggies. funny thing is anti aliasing seems to turn itself OFF when you move/look around.. but when you stand perfectly still it turns back on. never seen this in any game before anyone else notice this ?

  • 05.10.2010 5:27 PM PDT
  • reply edit unleash ninjas

Spartan R41 FanFictions @ Fanfiction.net [http://www.fanfiction.net/u/2007878/Spartan_R41] Halo Fanfictions and more!

Wasn't sure if the general feedback was the right place, so here's a "double post."

The Elites. I have one graphical issue with them, and it's just with their legs. There are sections that seem immensely thin, that the Elite's going to break it's own legs hopping around. If at all possible, could your graphics team buff up the Elites "calves" just a touch?

  • 05.10.2010 5:28 PM PDT
  • reply edit unleash ninjas

The detail on everything from the spartan's to the door frames is amazing. keep it up guys

  • 05.10.2010 5:28 PM PDT
  • reply edit unleash ninjas

Very good. Save some minor glicthes here and there, its perfect.

  • 05.10.2010 5:29 PM PDT
  • reply edit unleash ninjas

Were it so easy.

They are good, but they do not look CLEAN and CLEAR like Halo 3's were. It looks blurry and just doesn't seem natural.

  • 05.10.2010 5:29 PM PDT
  • reply edit unleash ninjas

Do it....for the Chief

lol my b day this year is on 09/09/09

you mean when your looking around all the weapons look like from halo 1? thats happend to me in halo 3.
Posted by: freshdope
graphics are great.. cept jaggies. funny thing is anti aliasing seems to turn itself OFF when you move/look around.. but when you stand perfectly still it turns back on. never seen this in any game before anyone else notice this ?

  • 05.10.2010 5:29 PM PDT
  • reply edit unleash ninjas

I like the graphics. I miss the bright armor colors though. The only thing I would like is a much more defined environment. Sometimes it seems like everything blends into each other, I like it when the definition is clear.

  • 05.10.2010 5:30 PM PDT
  • reply edit unleash ninjas

Posted by: freshdope
graphics are great.. cept jaggies. funny thing is anti aliasing seems to turn itself OFF when you move/look around.. but when you stand perfectly still it turns back on. never seen this in any game before anyone else notice this ?


Yup! At least it's better than Halo 3. Be great if they can enable it all the time.

  • 05.10.2010 5:30 PM PDT
  • reply edit unleash ninjas

Do it....for the Chief

lol my b day this year is on 09/09/09

Posted by: Nemesis87
Wasn't sure if the general feedback was the right place, so here's a "double post."

The Elites. I have one graphical issue with them, and it's just with their legs. There are sections that seem immensely thin, that the Elite's going to break it's own legs hopping around. If at all possible, could your graphics team buff up the Elites "calves" just a touch?


i kinda think their pelvis is way too small, it should be enlarged a tad.

  • 05.10.2010 5:31 PM PDT
  • reply edit unleash ninjas

Definitely not Uncharted 2 or Batman:Arkham Asylum,but the player models and weapons look good,but the UNSC vehicles need tweaking.

Environments need to be a bit better,but it's still the beta.

  • 05.10.2010 5:32 PM PDT
  • reply edit unleash ninjas

The Cobalt Colonel, Anthony Apocalypse.

visuals on motion sensor, please consider

http://www.bungie.net/Forums/posts.aspx?postID=44057791

  • 05.10.2010 5:33 PM PDT
  • reply edit unleash ninjas

they are the best in the series and work well with the games feel. Just hoping there better in the actual retail build and more polished.

  • 05.10.2010 5:34 PM PDT
  • reply edit unleash ninjas

I think the graphics are pretty dang good. I like how they seem to be a bit darker, It fits well with the atmosphere that will be in the final game

  • 05.10.2010 5:37 PM PDT
  • reply edit unleash ninjas

The graphics for Reach Beta doesn't look any better than Halo 3 and that's very disappointing.

I'm disappointed by the lack of a dynamic lighting system in gameplay itself. I don't know why Bungie reserves dynamic lighting to only cut-scenes. Is it because they can't code it properly? Or does their game engine simply not up to snuff?

1152x720 is very disappointing for a "new engine". As well as the fact that some aliasing still exists. Most noticeable on your Spartan Model in the menu-screen on a 32"< or greater. I know I made several comments on the graphics already.

The black-bars in split-screen is inexcusable. Bungie's handling of split-screen simply sucks.

http://www.bungie.net/Forums/posts.aspx?postID=44004758

Posted by: Fantasy Star
Agreed. The graphics for this game wasn't what I was expecting. The best stuff (dynamic lighting) are exclusive to cut-scenes only. I believe it's the lighting system that really brings down the overall presentation/graphics.

Compare

http://www.bungie.net/images/Games/Reach/images/screenshots/0 41610/Reach_MPBeta_SwordbaseHeadhunt.jpg

to this

http://selectstartgames.files.wordpress.com/2009/10/killzone-2 _27-06-08_10.jpg


Posted by: Fantasy Star
Halo CE looked very good for its time.
Halo 2 looked good beyond anything else on Consoles at that time.
Halo 3 looks like Sub-HD trash and the world knew it.
Halo Reach looks to be repeating that same pattern.

Say what you will about "just a beta", but I seriously doubt it'll look better by retail for these reasons.

1. They said the same thing about the Halo 3 MP Beta and look how that turned up. Same complaints, Same Sub-HD Resolution, bleh.
2. They're in the beta phase and the game is slated for Fall. That's not alot of time to added much needed work to the lighting system.
3. It's Bungie.


Posted by: Fantasy Star
Posted by: TeamNaCa
Watch a wraith explode in Reach and then try to tell me it uses the the same lighting system as Halo CE.


You're confusing lighting system with particle effects/HDR. Bungie makes liberal use of HDR and particle effects. Pause a video just when the explosion goes off. Zoom in closer to see the whole screen light up? That's HDR values going up.

Lighting system is the ability to distinguish light areas from dark areas. To be able to cast shadows dynamically or have a pre-set of objects, WU-values in the sandbox that casts light either dynamically, or pre-baked. Halo Reach uses a light-switch system. When you step in a set-space, the game either recognizes it as light or dark. The whole model is then swapped with the appropriate bitmap to reflect that. Think Halo CE's lighting system. (I did alot of modding work in Halo CE, and Halo 2 back in the day)

Then you have better advances in lighting systems that allow individual shadows to be accurately rendered on parts of the test model to illustrate the idea of shadows: like in real-life. Best lighting system on the 360 to-date is Splinter Cell Conviction. Why Bungie isn't using dynamic shadows in the entire sandbox is beyond me. It's not like they're using the 360 Hardware to the max or anything, judging from what we've seen so far.

Posted by: The Aztek
Our public beta is Bungies Delta. This is just called the public beta because... well have you ever heard of a public delta? Hell no. Beta sounds like beta testing, ive never heard of delta testing.


If we're testing the Delta build of this game, my hopes for better-looking experience just dashed forever.


http://www.bungie.net/Forums/posts.aspx?postID=43661783

http://www.bungie.net/Forums/posts.aspx?postID=43322090

http://www.bungie.net/Forums/posts.aspx?postID=42733096 (Excellent post)

Halo 3 Example of Dynamic Lighting in Gameplay (courtesy of Vladamir356)
http://www.bungie.net/bprovideo/109338986.wmvx

EDIT: Halo Reach Example of Dynamic Lighting.
Posted by: Fantasy Star
Okay, I've uploaded a game of Generator Defense to demonstrate pre-rendered shadows vs. Dynamic shadows.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=128420 1

When it's pre-rendered, your entire player model is covered with a darker palette to illustrate a shadow-effect. This was okay back last-gen, but not anymore. A Dynamic shadow will realistically draw itself on your player model, so it'll behave as if that shadow was interacting with your body.

There are 2 dynamic shadows in Outlook. As a Spartan, you'll see it near Generator B when I stand still under the fan-light. You'll notice it right away. As an Elite, you'll notice it as I hover around Generator C's shadow to show how the generator's shadow interacts with my player model.

Best viewed in third-person.

All Cutscenes in Halo 3 uses dynamic lighting as well as the VGA Trailer for Reach.

http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i =24083


TL:DR Version:

More Anti-Aliasing, dynamic lighting system in gameplay as well, do away with the armor meshes that look like poor Xbox 1 textures dug up from a pre-alpha build: stubby kneecaps?

[Edited on 05.15.2010 3:29 PM PDT]

  • 05.10.2010 5:37 PM PDT
  • reply edit unleash ninjas

Join OTK

Hackers have no lives, they only ruin everyone else's

it honestly doesn't look much better than Halo 3

  • 05.10.2010 5:39 PM PDT
  • reply edit unleash ninjas

It's a zero.

I love all the little details in the guns, buildings, and players. I LOVE THE EXPLOSIONS!! I also love the screens on Sword base, and smashing them is the best.

One thing that is disappointing is the lighting. Specifically, the lack of dynamic shadows. It makes me sadface whenever I'm in theater, but I don't usually notice it in the heat of battle.

  • 05.10.2010 5:39 PM PDT
  • reply edit unleash ninjas

Group
Forever Forgers - Join Now
Forever Forgers is a very large Forging community that specailizes in all content, but especailly Forge.
1,000 plus Members!

About: Forever Forgers

I love the graphics, and plus, it is only the beta, the full game will have awesome graphics.

  • 05.10.2010 5:40 PM PDT
  • reply edit unleash ninjas

Proud member and Leader of Aberrant Designs

7th ODST Mythic Conqueror

Proud member of BWO.

Doust thou wish to anger thine ROFLKNIEF?!?

All the covenant vehicles look like they were made out of plastic. They seriously look like toys. They need to look more like they did in H3.

  • 05.10.2010 5:40 PM PDT
  • reply edit unleash ninjas

The models and textures look fine, but the colors leave much to be desired. Halo: Reach looks like a PAL encoded video stream being broadcast to NTSC televisions.

  • 05.10.2010 5:41 PM PDT
  • reply edit unleash ninjas

IcanHazSausage

Most of the graphics look similar to Halo 3. I know its a Beta, but the scenery good look allot better. Bone yard for instance, in the distance, its really pixalated. Know that this game is suppose to "Push the Xbox to the limit", I expected better.

  • 05.10.2010 5:42 PM PDT
  • reply edit unleash ninjas
  • gamertag: [none]
  • user homepage:

"Get the marshmellows, i'm goin' in!"

There great.

  • 05.10.2010 5:44 PM PDT
  • reply edit unleash ninjas

Do not follow the path wherever it may lead, but instead plunge into the wilderness and forge a trail.

There is nothing so annoying as to have two people talking when you are busy interrupting.

I can't complaign about the graphics at all. Maps are vibrant and beautiful, Spartans look much more rugged and weathered, guns look flipping real. Its super awesome.

  • 05.10.2010 5:44 PM PDT
  • reply edit unleash ninjas