• Lone Wolves
    • A mix of Slayer and other Free For All games. Here, you must stand on your own.

      Max Party Size: 1
      Updated 9/20/2009

      Gametypes

      • Slayer (38.7%) - First player to 25 kills wins. 10 minute match time limit.
      • Slayer BRs (28%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit.
      • Swords (4%) - First player to 25 kills wins. Players spawn with Energy Swords and no secondary weapon. Player traits: Infinite ammo, cannot drive/ride in vehicles, and do not spawn with grenades. Map traits: Grenades on map, but no weapons. 10 minute match time limit.
      • Oddball (19.3%) - Hold the skull to earn points. First player to 50 points wins. 10 minute match time limit.
      • Crazy King (10%) - Stand in the hill to earn points. First player to 100 points wins. Hill traits: Moves to a random location every 30 seconds. 10 minute match time limit.

      Maps

      • Construct (Default)
      • Epitaph (Default)
      • Epilogue (Epitaph) - Variant of Epitaph with no shield doors.
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Snowbound FFA (Snowbound) - Variant of Snowbound tweaked for Free For All play.
      • Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
      • The Pit (Default)
      • Pit Stop (The Pit) - Variant of The Pit with spawn hives removed from play.
      • Swat Pit (The Pit) - The Pit variant with no weapons on the map.
      • Foundry (Default) - Not required.  Part of the Heroic Map Pack.
      • Anvil (Foundry) - Foundry variant for asymmetrical gameplay.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
      • Citadel (Default)- Available on the Halo 3: Mythic disk (not required)
      • Heretic (Default) - Available on the Halo 3: Mythic disk (not required)
  • Team Slayer
    • Straight up Team Slayer games on varied maps. Work with your team to outkill your opponents.

      3-4 Players Per Team.
      Max Party Size: 4
      Updated 07/01/2010

      Gametypes

      • Team Slayer (73.6%) - First team to 50 kills wins. 12 minute match time limit.
      • Team BRs (26.4%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.

      Maps

      • Construct (Default)
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Narrows (Default)
      • Snowbound (HC)  - Shotgun and Spartan Laser removed. Sniper moved to lower caves.
      • Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
      • The Pit (Default)
      • Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
      • Valhalla (Default)
      • Foundry (Default) -  Part of the Heroic Map Pack.
      • Standoff (Default) -  Part of the Heroic Map Pack.
      • Blackout (Default) -  Part of the Legendary Map Pack.
      • Ghost Town (Default) - Part of the Legendary Map Pack.
      • Assembly (Default) - Part of the Mythic Map Pack.
      • Orbital (Default) - Part of the Mythic Map Pack.
      • Sandbox (Default)  -  Part of the Mythic Map Pack.
      • Pantheon (Sandbox) - Community Sandbox variant by JoeSki73
      • Vindictive (Sandbox) - Symmetrical Sandbox ground level map variant.
      • Tundra (Sandbox) - Symmetrical Sandbox crypt level map variant.
      • Wastelands (Sandbox)- Symmetrical Sandbox ground level map variant.
      • Reminiscent (Sandbox) - Community Sandbox variant by Mini Waz.
      • Citadel (Default) - Available on the Halo 3: Mythic disk.
      • Heretic (Default) - Available on the Halo 3: Mythic disk.
  • Team SWAT
    • No shields, no sensors. Just you, your BR, and a lot of headshots.

      3-4 Players Per Team.
      Max Party Size: 4
      Updated 6/02/2010
      ALL DLC REQUIRED

      Gametypes

      • Team SWAT (75.6%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
      • SWAT Magnums (8.9%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
      • ShWATguns (6.5%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
      • SWATBall (4.1%, Skipped after veto) - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
      • SWAT 2 Flag (4.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.

      Maps

      • Construct (SWAT) - Construct tweaked for SWAT game play.
      • SWAT Epilogue(SWAT) - Epitaph tweaked for SWAT game play. Based on "Epilogue."
      • Guardian (SWAT) - Guardian tweaked for SWAT game play.
      • High Ground (SWAT) - High Ground tweaked for SWAT game play.
      • Isolation (SWAT) - Isolation tweaked for SWAT game play.
      • Narrows (SWAT) - Narrows tweaked for SWAT game play.
      • SWATless (SWAT) - Snowbound tweaked for SWAT game play. Based on "Boundless."
      • SWAT Pit (SWAT) - The Pit tweaked for SWAT game play. Based on "Pit Stop."
      • Foundry (SWAT) - Part of the Heroic Map Pack.
      • Rat's Nest (SWAT) - Part of the Heroic Map Pack.
      • Blackout (SWAT) - Part of the Legendary Map Pack.
      • Ghost Town (SWAT) - Part of the Legendary Map Pack.
      • Cold Storage (SWAT) - Downloadable from Marketplace.
      • SWATssembly (Assembly) - Part of the Mythic Map Pack.
      • SWArbital (Orbital) - Part of the Mythic Map Pack.
      • Tundra SWAT (Sandbox) - Part of the Mythic Map Pack.
      • Citadel SWAT (Citadel) - Available on the Halo 3: Mythic disk
      • Heretic SWAT (Heretic) - Available on the Halo 3: Mythic disk
  • Team Snipers
    • Long sight lines and long rifles. Precision combat over great distance. This is a team-focused playlist.

      3-4 players per team
      Max Party Size: 4
      Updated 6/02/2010
      ALL DLC REQUIRED

      Gametypes

      • Team Snipers (80.8%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles. 12 minute match time limit.
      • Shotty Snipers (19.2%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles and Shotgun secondary weapons. 12 minute match time limit..

      Maps

      • Snipe Trap (Sand Trap) - Sand Trap variant made for Team Snipers.
      • Snipebound (Snowbound) - Snowbound variant made for Team Snipers. Based on Boundless.
      • Sniper Bridge (Narrows) - Narrows variant made for Team Snipers.
      • Sniper Canyon (Valhalla) - Valhalla variant made for Team Snipers.
      • Sniper Guardian (Guardian) - Guardian variant made for Team Snipers.
      • Sniper Ground (High Ground) - High Ground variant made for Team Snipers.
      • Sniper Stop (The Pit) - The Pit variant made for Team Snipers. Based on Pit Stop.
      • Sniperlation (Isolation) - Isolation variant made for Team Snipers.
      • Snipestruct (Construct) - Construct variant made for Team Snipers.
      • Snipeoff (Standoff) - Standoff variant made for Team Snipers. Part of the Heroic Map Pack.
      • Sniper's Nest (Rat's Nest) - Rat's Nest variant made for Team Snipers. Part of the Heroic Map Pack.
      • Sniper Town (Ghost Town) - Ghost Town variant made for Team Snipers. Part of the Legendary Map Pack.
      • Sniperlanche (Avalanche) - Avalanche variant made for Team Snipers. Part of the Legendary Map Pack.
      • Snipeout (Blackout) - Blackout variant made for Team Snipers. Part of the Legendary Map Pack.
      • Sniper Assembly (Assembly) - Assembly variant made for Team Snipers. Part of the Mythic Map Pack.
      • Sniper Orbital (Orbital) - Orbital variant made for Team Snipers.  Part of the Mythic Map Pack.
      • Sniper Citadel (Citadel) - Available on the Halo 3: Mythic disk.
      • Sniper Heretic (Heretic) - Available on the Halo 3: Mythic disk.
  • Team Doubles
    • Assorted games for teams of two. Work together or die alone, team work is critical here.

      2 Players Per Team
      Max Party Size: 2
      Updated 07/01/2010
      ALL DLC REQUIRED

      Gametypes

      • Team Slayer(37.7%) - First team to 25 kills wins. 12 minute match time limit.
      • Team BRs (23.7%) - First team to 25 kills wins. Players start with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
      • Team Snipers (5.2%, Skipped after veto)  - First team to 25 kills wins. Players start with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.
      • Team Oddball (16.9%, Skipped after veto) - Hold the oddball for points. First team to 150 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed, 50% damage. 10 minute match time limit.
      • Team Crazy King (8.8%, Skipped after veto) - Stand in the hill for points.100 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 10 minute match time limit.
      • Multi Flag CTF (3.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. 10 minute match time limit.
      • One Flag (2.6%, Skipped after veto) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.

      Maps

      • Construct (Default)
      • Epilogue (Epitaph) - Variant of Epitaph with no shield doors.
      • Guardian (Default)
      • Isolation (Default)
      • Narrows (Default)
      • Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
      • The Pit (Default)
      • Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
      • Foundry (Default) -  Required. Part of the Heroic Map Pack.
      • Blackout (Default) -  Required. Part of the Legendary Map Pack.
      • Ghost Town (Default) -  Required. Part of the Legendary Map Pack.
      • Cold Storage (Default) -  Required. Downloadable from Marketplace.
      • Assembly (Default) -  Required.Part of the Mythic Map Pack.
      • Tundra (Sandbox) - Skipped after veto. Symmetrical Sandbox variant in the crypt. Sandbox is Required. Part of the Mythic Map Pack.
      • Vessel (Sandbox) - Skipped after veto. Symmetrical Sandbox variant in the sky, built for Doubles.
      • Citadel (Default) - Required. Available on the Halo 3: Mythic disk
      • Heretic (Default) - Required. Available on the Halo 3: Mythic disk
  • MLG
    • Play MLG's rules & variants in Slayer and Objective games. For details, see www.mlgpro.com/playlist.

      3-4 Players Per Team
      Max Party Size: 4
      All DLC Required
      Updated 06/02/2010

      Gametypes

      • MLG Team Slayer (45.5%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Team King (9.1%) - Stand in the hill for points. 250 points to win. Hill lasts for two minutes before moving to the next location in sequence. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Team Ball (9.1%) - Hold the oddball for points. First team to 250 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Multi Flag* (36.4%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.

      Maps

      • MLG Construct (Construct) - Version 8 of MLG's Construct variant.
      • MLG Narrows (Narrows) - Version 8 of MLG's Narrows variant.
      • MLG The Pit (The Pit) - Version 8 of MLG's The Pit variant.
      • MLG Guardian (Guardian) - Version 8 of MLG's Guardian variant.
      • MLG Amplified (Foundry) - Version 8 of the "Amplified" Foundry layout. REQUIRED. Foundry is part of the Heroic Map Pack.
      • MLG Onslaught (Foundry) - Version 8 of MLG's "Onslaught" Foundry layout.
      • MLG Heretic (Heretic) - Version 8 of MLG's Heretic variant. REQUIRED. Available on Halo 3: Mythic
      *MLG Multi-Flag varies for Narrows, The Pit and Onslaught. For more info, see www.mlgpro.com/playlist.

- Recent Playlist news (Open to view last update on 02.14.2011)

Read archive playlist news on the Comm Chatter page.

Doubles Attack is Live 

Posted by urk at 2/14/2011 11:15 AM PST

Carnage for Couples!

Grab your best mate and jump into some Firefight Doubles Attack. It's live just in time for Valentine's Day. You bring the chocolates and we'll supply the endless shenanigans. You complete us.

Firefight Limited is Live 

Posted by urk at 1/25/2011 11:36 AM PST

Limited lives. Unlimited carnage.

In case you didn't notice, there's a new Firefight Playlist in town.



A more classic Firefight experience. Score as many points as you can but if you run out of lives it's game over.

Team Size: 4
Max Party Size: 4
Max Local Players: 2

Gametypes
FF Limited
Genny Limited
Crashsite LTD
Legendary LTD

Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Glacier
Holdout

Firefight Arcade is Live 

Posted by urk at 1/11/2011 11:43 AM PST

Would you like to continue?

Firefight Arcade is up and running. Go blow up some bad guys.

1 team of 4 takes on the crazy Firefight experience. Teams have unlimited lives as they play for 15 minutes.

Team Size: 2-4
Max Party Size: 4
Max Local Players: 2

  • Fistfight: (Based on Rocketfight with weapon pickup enabled, Hammers and Sword starting weapons, added 200% Damage and Melee modifier, 2 each grenade count, Player Movement 120%, enable Grunt B-day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Loadout 5 is Hologram, 5 Second Respawn, added Heretics into Waves)
  • Nadefight: (Based on Rocketfight with weapon pickup enabled, Grenade Launcher and Concussion Rifle starting weapons, added 150% Damage and Melee modifier, 4 each grenade count, enable Grunt B-Day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Added Evade for Armor Lock, and Hologram for Dropshield, 5 second respawn, add Heretics)
  • Rocketfight (weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Swapped out Armor Lock for Evade, Swapped out Drop Shield for Hologram, 5 second respawn, add Heretics)
  • Sniperfight (weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Added Sprint back in and Hologram, 5 second respawn, add Heretics)
  • FRGFight (based on updated Rocketfight with Fuel Rod and Needler starts)
  • Plasmafight (based on updated Rocketfight with Plasma Launcher and Needle Rifle starts, and 4x Plasma grenades)

January Playlist Updates 

Posted by urk at 1/4/2011 1:29 PM PST

Step inside for all the gory details.

As of right now, our matchmaking support team has deployed two major playlist additions, introducing Arena FFA and Community Slayer, the latter of which is completely comprised of some notable Forgetacular maps. They've also made other, more minor modifications, which we've lovingly listed below. Go nuts!

PLAYLISTS
Arena
  • Added FFA Arena playlist, test your might in this 6-8 player Arena
  • Added Unanchored map variant to all Arena playlists
  • Players can now change their votes in Arena playlists
Community Slayer
  • The first of several new community playlists
  • Unaltered maps made by you, the Halo community
  • Play and vote. Your voting data controls what rises into the ranks of official playlists!
Team Objective
  • Cleaned up entries in the Team Objective playlist, we now offer the best of the best
MLG
  • Maps updated to v2.1, this includes fixes to weapon spawn times
Team Slayer
  • Adjusted weightings in response to voting data, default “Team Slayer” should now be available more often
MAPS
Asylum
  • Added soft kill volumes to the rocks leading up to the ledge on the right side of the Red Base (AKA, Infection camping grounds)
  • Adjusted the placement of the large rock on the outside ledge of Red Sniper spawn
The Cage
  • Added soft kill volumes to some lower areas outside of the intended playable space
Anchor 9
  • Modified the size and shape of the center hill object to better fit the area in KOTH games
Breakpoint
  • Reduced the radius of the safe haven in the greenhouse
GAMETYPES
Big Team Slayer
  • Now 100 to win!
Elite Slayer
  • Modified loadouts, Armor Lock is now accompanied by a Plasma Rifle instead of a Needler
Rocket Race
  • Motion Tracker is now Enabled
  • Hud-widget for KPH is now in the bottom center
Powerups
  • In gametypes built from the latest matchmaking variants, powerups should now function as they do in Forge
  • You’ll need to save off the latest game variants from your temporary history to take advantage of this!

October Playlist Updates are Live! 

Posted by urk at 10/19/2010 11:10 AM PDT

Details inside.

The second half of our October playlists just went live. Here's the rundown on what you can expect, shamelessly stolen from last Friday's Weekly Update.

October Playlist Updates: Part Deux



Playlists

  • New Playlist: Team Snipers
  • New Playlist: Living Dead
  • Rumble Pit
    • Lineup rebalanced to offer more kill, less frill.
    • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    • Removed “Classic” gametypes
  • Team Slayer
    • Removed all Snipers gametypes
  • Team SWAT
    • Added SWAT Magnums gametype
  • Team Objective
    • Removed 1 Flag Classic
    • Removed Headhunter Pro
    • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
      •  Multiflag Classic
      •  1 Flag CTF
      •  1 Flag Pro
      •  1 Bomb Assault
    • Removed Oddball and Hot Potato from Boardwalk
  • Multi Team
    • Removed SWAT
    • Removed Classic gametypes
    • Removed The Cage
    • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
  • Big Team Battle
    • Removed Multiflag from Boneyard and Spire
  • Invasion
    • This playlist now offers 3 voting options
  • Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire
  • Score Attack
    • Removed Crash Site
    • Added Mythic Score Attack
    • You can no longer pickup other weapons in Sniper Attack

Maps
  • Zealot/Arena Zealot
    • Arena Zealot is now used for all Slayer gametypes
    • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
  • Asylum
    • Softkill zones added to the tops of the Sniper buildings
  • Boneyard
    • Modified respawn zones for Slayer gametypes
  • Hemorrhage
    • Modified respawn zones for both bases
    • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes
  • CTF
    • All CTF gametypes should now have a player respawn of 10 seconds
    • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    • Flag At Home To Score disabled for all non-Classic CTF gametypes
    • Modified Flag Return and Flag Reset times:
      • 1 Flag on Small maps use 10 second return and 30 second reset
      • All other CTF gametypes use 30 second return and 45 second reset
  • Assault
    • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.